..
bevy_app
rename add_plugin_group to add_plugins ( #773 )
2020-11-02 19:01:17 -08:00
bevy_asset
Add support for android file system ( #723 )
2020-10-28 17:08:33 -07:00
bevy_audio
Fix initial Android support ( #778 )
2020-11-03 11:32:48 -08:00
bevy_core
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
bevy_derive
Mesh overhaul with custom vertex attributes #592 ( #599 )
2020-10-30 19:21:53 -07:00
bevy_diagnostic
added frame count to FrameTimeDiagnosticsPlugin ( #678 )
2020-10-14 15:13:43 -07:00
bevy_dynamic_plugin
move dynamic plugin loading to its own optional crate ( #544 )
2020-10-01 13:04:06 -07:00
bevy_ecs
impl ReadOnlyFetch for Or, FetchOr, and FetchMutated ( #763 )
2020-11-01 16:51:51 -08:00
bevy_gilrs
Fix bug of connection event of gamepad at startup ( #730 )
2020-10-29 13:55:35 -07:00
bevy_gltf
fix mesh allocation bug and public mesh api improvements ( #768 )
2020-11-02 13:15:07 -08:00
bevy_input
Fix initial Android support ( #778 )
2020-11-03 11:32:48 -08:00
bevy_math
update glam ( #707 )
2020-10-20 12:31:49 -07:00
bevy_pbr
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
bevy_property
The Great Debuggening ( #632 )
2020-10-08 11:43:01 -07:00
bevy_render
make Mesh::attribute() immutable ( #774 )
2020-11-02 22:54:20 -08:00
bevy_scene
gamepad: expose raw and filtered gamepad events. ( #711 )
2020-10-21 15:56:07 -07:00
bevy_sprite
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
bevy_tasks
The Great Debuggening ( #632 )
2020-10-08 11:43:01 -07:00
bevy_text
fix mesh allocation bug and public mesh api improvements ( #768 )
2020-11-02 13:15:07 -08:00
bevy_transform
Rename query.entity() to query.get() and query.get() to query.get_component() ( #752 )
2020-10-30 18:04:33 -07:00
bevy_type_registry
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
bevy_ui
Fix initial Android support ( #778 )
2020-11-03 11:32:48 -08:00
bevy_utils
fix getrandom ( #712 )
2020-10-21 15:55:35 -07:00
bevy_wgpu
Mesh overhaul with custom vertex attributes #592 ( #599 )
2020-10-30 19:21:53 -07:00
bevy_window
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
bevy_winit
Fix initial Android support ( #778 )
2020-11-03 11:32:48 -08:00