 a9f4fd8ea1
			
		
	
	
		a9f4fd8ea1
		
			
		
	
	
	
	
		
			
			Fixes #14353 Fixes #14371 --------- Signed-off-by: Sarthak Singh <sarthak.singh99@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
		
			
				
	
	
		
			199 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example demonstrates the built-in 3d shapes in Bevy.
 | |
| //! The scene includes a patterned texture and a rotation for visualizing the normals and UVs.
 | |
| //!
 | |
| //! You can toggle wireframes with the space bar except on wasm. Wasm does not support
 | |
| //! `POLYGON_MODE_LINE` on the gpu.
 | |
| 
 | |
| use std::f32::consts::PI;
 | |
| 
 | |
| #[cfg(not(target_arch = "wasm32"))]
 | |
| use bevy::pbr::wireframe::{WireframeConfig, WireframePlugin};
 | |
| use bevy::{
 | |
|     color::palettes::basic::SILVER,
 | |
|     prelude::*,
 | |
|     render::{
 | |
|         render_asset::RenderAssetUsages,
 | |
|         render_resource::{Extent3d, TextureDimension, TextureFormat},
 | |
|     },
 | |
| };
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins((
 | |
|             DefaultPlugins.set(ImagePlugin::default_nearest()),
 | |
|             #[cfg(not(target_arch = "wasm32"))]
 | |
|             WireframePlugin,
 | |
|         ))
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(
 | |
|             Update,
 | |
|             (
 | |
|                 rotate,
 | |
|                 #[cfg(not(target_arch = "wasm32"))]
 | |
|                 toggle_wireframe,
 | |
|             ),
 | |
|         )
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| /// A marker component for our shapes so we can query them separately from the ground plane
 | |
| #[derive(Component)]
 | |
| struct Shape;
 | |
| 
 | |
| const SHAPES_X_EXTENT: f32 = 14.0;
 | |
| const EXTRUSION_X_EXTENT: f32 = 16.0;
 | |
| const Z_EXTENT: f32 = 5.0;
 | |
| 
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut images: ResMut<Assets<Image>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     let debug_material = materials.add(StandardMaterial {
 | |
|         base_color_texture: Some(images.add(uv_debug_texture())),
 | |
|         ..default()
 | |
|     });
 | |
| 
 | |
|     let shapes = [
 | |
|         meshes.add(Cuboid::default()),
 | |
|         meshes.add(Tetrahedron::default()),
 | |
|         meshes.add(Capsule3d::default()),
 | |
|         meshes.add(Torus::default()),
 | |
|         meshes.add(Cylinder::default()),
 | |
|         meshes.add(Cone::default()),
 | |
|         meshes.add(ConicalFrustum::default()),
 | |
|         meshes.add(Sphere::default().mesh().ico(5).unwrap()),
 | |
|         meshes.add(Sphere::default().mesh().uv(32, 18)),
 | |
|     ];
 | |
| 
 | |
|     let extrusions = [
 | |
|         meshes.add(Extrusion::new(Rectangle::default(), 1.)),
 | |
|         meshes.add(Extrusion::new(Capsule2d::default(), 1.)),
 | |
|         meshes.add(Extrusion::new(Annulus::default(), 1.)),
 | |
|         meshes.add(Extrusion::new(Circle::default(), 1.)),
 | |
|         meshes.add(Extrusion::new(Ellipse::default(), 1.)),
 | |
|         meshes.add(Extrusion::new(RegularPolygon::default(), 1.)),
 | |
|         meshes.add(Extrusion::new(Triangle2d::default(), 1.)),
 | |
|     ];
 | |
| 
 | |
|     let num_shapes = shapes.len();
 | |
| 
 | |
|     for (i, shape) in shapes.into_iter().enumerate() {
 | |
|         commands.spawn((
 | |
|             PbrBundle {
 | |
|                 mesh: shape,
 | |
|                 material: debug_material.clone(),
 | |
|                 transform: Transform::from_xyz(
 | |
|                     -SHAPES_X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * SHAPES_X_EXTENT,
 | |
|                     2.0,
 | |
|                     Z_EXTENT / 2.,
 | |
|                 )
 | |
|                 .with_rotation(Quat::from_rotation_x(-PI / 4.)),
 | |
|                 ..default()
 | |
|             },
 | |
|             Shape,
 | |
|         ));
 | |
|     }
 | |
| 
 | |
|     let num_extrusions = extrusions.len();
 | |
| 
 | |
|     for (i, shape) in extrusions.into_iter().enumerate() {
 | |
|         commands.spawn((
 | |
|             PbrBundle {
 | |
|                 mesh: shape,
 | |
|                 material: debug_material.clone(),
 | |
|                 transform: Transform::from_xyz(
 | |
|                     -EXTRUSION_X_EXTENT / 2.
 | |
|                         + i as f32 / (num_extrusions - 1) as f32 * EXTRUSION_X_EXTENT,
 | |
|                     2.0,
 | |
|                     -Z_EXTENT / 2.,
 | |
|                 )
 | |
|                 .with_rotation(Quat::from_rotation_x(-PI / 4.)),
 | |
|                 ..default()
 | |
|             },
 | |
|             Shape,
 | |
|         ));
 | |
|     }
 | |
| 
 | |
|     commands.spawn(PointLightBundle {
 | |
|         point_light: PointLight {
 | |
|             shadows_enabled: true,
 | |
|             intensity: 10_000_000.,
 | |
|             range: 100.0,
 | |
|             shadow_depth_bias: 0.2,
 | |
|             ..default()
 | |
|         },
 | |
|         transform: Transform::from_xyz(8.0, 16.0, 8.0),
 | |
|         ..default()
 | |
|     });
 | |
| 
 | |
|     // ground plane
 | |
|     commands.spawn(PbrBundle {
 | |
|         mesh: meshes.add(Plane3d::default().mesh().size(50.0, 50.0).subdivisions(10)),
 | |
|         material: materials.add(Color::from(SILVER)),
 | |
|         ..default()
 | |
|     });
 | |
| 
 | |
|     commands.spawn(Camera3dBundle {
 | |
|         transform: Transform::from_xyz(0.0, 7., 14.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y),
 | |
|         ..default()
 | |
|     });
 | |
| 
 | |
|     #[cfg(not(target_arch = "wasm32"))]
 | |
|     commands.spawn(
 | |
|         TextBundle::from_section("Press space to toggle wireframes", TextStyle::default())
 | |
|             .with_style(Style {
 | |
|                 position_type: PositionType::Absolute,
 | |
|                 top: Val::Px(12.0),
 | |
|                 left: Val::Px(12.0),
 | |
|                 ..default()
 | |
|             }),
 | |
|     );
 | |
| }
 | |
| 
 | |
| fn rotate(mut query: Query<&mut Transform, With<Shape>>, time: Res<Time>) {
 | |
|     for mut transform in &mut query {
 | |
|         transform.rotate_y(time.delta_seconds() / 2.);
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// Creates a colorful test pattern
 | |
| fn uv_debug_texture() -> Image {
 | |
|     const TEXTURE_SIZE: usize = 8;
 | |
| 
 | |
|     let mut palette: [u8; 32] = [
 | |
|         255, 102, 159, 255, 255, 159, 102, 255, 236, 255, 102, 255, 121, 255, 102, 255, 102, 255,
 | |
|         198, 255, 102, 198, 255, 255, 121, 102, 255, 255, 236, 102, 255, 255,
 | |
|     ];
 | |
| 
 | |
|     let mut texture_data = [0; TEXTURE_SIZE * TEXTURE_SIZE * 4];
 | |
|     for y in 0..TEXTURE_SIZE {
 | |
|         let offset = TEXTURE_SIZE * y * 4;
 | |
|         texture_data[offset..(offset + TEXTURE_SIZE * 4)].copy_from_slice(&palette);
 | |
|         palette.rotate_right(4);
 | |
|     }
 | |
| 
 | |
|     Image::new_fill(
 | |
|         Extent3d {
 | |
|             width: TEXTURE_SIZE as u32,
 | |
|             height: TEXTURE_SIZE as u32,
 | |
|             depth_or_array_layers: 1,
 | |
|         },
 | |
|         TextureDimension::D2,
 | |
|         &texture_data,
 | |
|         TextureFormat::Rgba8UnormSrgb,
 | |
|         RenderAssetUsages::RENDER_WORLD,
 | |
|     )
 | |
| }
 | |
| 
 | |
| #[cfg(not(target_arch = "wasm32"))]
 | |
| fn toggle_wireframe(
 | |
|     mut wireframe_config: ResMut<WireframeConfig>,
 | |
|     keyboard: Res<ButtonInput<KeyCode>>,
 | |
| ) {
 | |
|     if keyboard.just_pressed(KeyCode::Space) {
 | |
|         wireframe_config.global = !wireframe_config.global;
 | |
|     }
 | |
| }
 |