# Objective
- I'm compiling (parts of) bevy for an embedded platform with no 64bit
atomic and ctrlc handler support. Some compilation errors came up. This
PR contains the fixes for those.
- Fix depth_bias casting in PBR material (Fixes#14169)
- Negative depth_bias values were casted to 0 before this PR
- f32::INFINITY depth_bias value was casted to -1 before this PR
## Solutions
- Restrict 64bit atomic reflection to supported platforms
- Restrict ctrlc handler to supported platforms (linux, windows or macos
instead of "not wasm")
- The depth bias value (f32) is first casted to i32 then u64 in order to
preserve negative values
## Testing
- This version compiles on a platform with no 64bit atomic support, and
no ctrlc support
- CtrlC handler still works on Linux and Windows (I can't test on Macos)
- depth_bias:
```rust
println!("{}",f32::INFINITY as u64 as i32); // Prints: -1 (old implementation)
println!("{}",f32::INFINITY as i32 as u64 as i32); // Prints: 2147483647 (expected, new implementation)
```
Also ran a modified version of 3d_scene example with the following
results:
RED cube depth_bias: -1000.0
BLUE cube depth_bias: 0.0

RED cube depth_bias: -INF
BLUE cube depth_bias: 0.0

RED cube depth_bias: INF (case reported in #14169)
BLUE cube depth_bias: 0.0
(Im not completely sure whats going on with the shadows here, it seems
like depth_bias has some affect to those aswell, if this is
unintentional this issue was not introduced by this PR)
