# Objective - Use the prepass textures in webgl ## Solution - Bind the prepass textures even when using webgl, but only if msaa is disabled - Also did some refactors to centralize how textures are bound, similar to the EnvironmentMapLight PR - ~~Also did some refactors of the example to make it work in webgl~~ - ~~To make the example work in webgl, I needed to use a sampler for the depth texture, the resulting code looks a bit weird, but it's simple enough and I think it's worth it to show how it works when using webgl~~ |
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| .. | ||
| android-res/mipmap-mdpi | ||
| branding | ||
| data | ||
| environment_maps | ||
| fonts | ||
| models | ||
| pixel | ||
| scenes | ||
| shaders | ||
| sounds | ||
| textures | ||