
# Objective - I want to take screenshots of examples in CI to help with validation of changes ## Solution - Can override how much time is updated per frame - Can specify on which frame to take a screenshots - Save screenshots in CI I reused the `TimeUpdateStrategy::ManualDuration` to be able to set the time update strategy to a fixed duration every frame. Its previous meaning didn't make much sense to me. This change makes it possible to have screenshots that are exactly the same across runs. If this gets merged, I'll add visual comparison of screenshots between runs to ensure nothing gets broken ## Migration Guide * `TimeUpdateStrategy::ManualDuration` meaning has changed. Instead of setting time to `Instant::now()` plus the given duration, it sets time to last update plus the given duration.
141 lines
6.1 KiB
TOML
141 lines
6.1 KiB
TOML
[package]
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name = "bevy_internal"
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version = "0.11.0-dev"
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edition = "2021"
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description = "An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic_linking' feature"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
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categories = ["game-engines", "graphics", "gui", "rendering"]
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[features]
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trace = [
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"bevy_app/trace",
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"bevy_core_pipeline?/trace",
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"bevy_ecs/trace",
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"bevy_log/trace",
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"bevy_render?/trace",
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"bevy_hierarchy/trace",
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"bevy_winit?/trace"
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]
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trace_chrome = [ "bevy_log/tracing-chrome" ]
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trace_tracy = ["bevy_render?/tracing-tracy", "bevy_log/tracing-tracy" ]
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trace_tracy_memory = ["bevy_log/trace_tracy_memory"]
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wgpu_trace = ["bevy_render/wgpu_trace"]
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debug_asset_server = ["bevy_asset/debug_asset_server"]
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detailed_trace = ["bevy_utils/detailed_trace"]
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# Image format support for texture loading (PNG and HDR are enabled by default)
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exr = ["bevy_render/exr"]
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hdr = ["bevy_render/hdr"]
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png = ["bevy_render/png"]
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tga = ["bevy_render/tga"]
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jpeg = ["bevy_render/jpeg"]
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bmp = ["bevy_render/bmp"]
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webp = ["bevy_render/webp"]
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basis-universal = ["bevy_render/basis-universal"]
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dds = ["bevy_render/dds"]
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ktx2 = ["bevy_render/ktx2"]
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# For ktx2 supercompression
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zlib = ["bevy_render/zlib"]
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zstd = ["bevy_render/zstd"]
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# Include tonemapping LUT KTX2 files.
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tonemapping_luts = ["bevy_core_pipeline/tonemapping_luts"]
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# Audio format support (vorbis is enabled by default)
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flac = ["bevy_audio/flac"]
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mp3 = ["bevy_audio/mp3"]
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vorbis = ["bevy_audio/vorbis"]
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wav = ["bevy_audio/wav"]
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minimp3 = ["bevy_audio/minimp3"]
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symphonia-aac = ["bevy_audio/symphonia-aac"]
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symphonia-all = ["bevy_audio/symphonia-all"]
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symphonia-flac = ["bevy_audio/symphonia-flac"]
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symphonia-isomp4 = ["bevy_audio/symphonia-isomp4"]
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symphonia-vorbis = ["bevy_audio/symphonia-vorbis"]
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symphonia-wav = ["bevy_audio/symphonia-wav"]
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# Shader formats
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shader_format_glsl = ["bevy_render/shader_format_glsl"]
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shader_format_spirv = ["bevy_render/shader_format_spirv"]
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# Enable watching file system for asset hot reload
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filesystem_watcher = ["bevy_asset/filesystem_watcher"]
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serialize = ["bevy_core/serialize", "bevy_input/serialize", "bevy_time/serialize", "bevy_window/serialize", "bevy_transform/serialize", "bevy_math/serialize", "bevy_scene/serialize"]
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# Display server protocol support (X11 is enabled by default)
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wayland = ["bevy_winit/wayland"]
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x11 = ["bevy_winit/x11"]
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# enable rendering of font glyphs using subpixel accuracy
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subpixel_glyph_atlas = ["bevy_text/subpixel_glyph_atlas"]
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# Optimise for WebGL2
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webgl = ["bevy_core_pipeline?/webgl", "bevy_pbr?/webgl", "bevy_render?/webgl"]
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# enable systems that allow for automated testing on CI
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bevy_ci_testing = ["bevy_app/bevy_ci_testing", "bevy_time/bevy_ci_testing", "bevy_render?/bevy_ci_testing", "bevy_render?/ci_limits"]
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# Enable animation support, and glTF animation loading
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animation = ["bevy_animation", "bevy_gltf?/bevy_animation"]
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bevy_sprite = ["dep:bevy_sprite", "bevy_gizmos?/bevy_sprite"]
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bevy_pbr = ["dep:bevy_pbr", "bevy_gizmos?/bevy_pbr"]
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# Used to disable code that is unsupported when Bevy is dynamically linked
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dynamic_linking = ["bevy_diagnostic/dynamic_linking"]
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# Enable using a shared stdlib for cxx on Android.
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android_shared_stdcxx = ["bevy_audio/android_shared_stdcxx"]
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# Enable AccessKit on Unix backends (currently only works with experimental
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# screen readers and forks.)
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accesskit_unix = ["bevy_winit/accesskit_unix"]
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bevy_text = ["dep:bevy_text", "bevy_ui?/bevy_text"]
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bevy_render = ["dep:bevy_render", "bevy_scene?/bevy_render"]
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# Enable assertions to check the validity of parameters passed to glam
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glam_assert = ["bevy_math/glam_assert"]
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default_font = ["bevy_text?/default_font"]
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[dependencies]
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# bevy
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bevy_a11y = { path = "../bevy_a11y", version = "0.11.0-dev" }
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bevy_app = { path = "../bevy_app", version = "0.11.0-dev" }
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bevy_core = { path = "../bevy_core", version = "0.11.0-dev" }
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bevy_derive = { path = "../bevy_derive", version = "0.11.0-dev" }
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bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.11.0-dev" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.11.0-dev" }
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bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.11.0-dev" }
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bevy_input = { path = "../bevy_input", version = "0.11.0-dev" }
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bevy_log = { path = "../bevy_log", version = "0.11.0-dev" }
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bevy_math = { path = "../bevy_math", version = "0.11.0-dev" }
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bevy_ptr = { path = "../bevy_ptr", version = "0.11.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.11.0-dev", features = ["bevy"] }
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bevy_time = { path = "../bevy_time", version = "0.11.0-dev" }
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bevy_transform = { path = "../bevy_transform", version = "0.11.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.11.0-dev" }
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bevy_window = { path = "../bevy_window", version = "0.11.0-dev" }
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bevy_tasks = { path = "../bevy_tasks", version = "0.11.0-dev" }
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# bevy (optional)
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bevy_animation = { path = "../bevy_animation", optional = true, version = "0.11.0-dev" }
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bevy_asset = { path = "../bevy_asset", optional = true, version = "0.11.0-dev" }
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bevy_audio = { path = "../bevy_audio", optional = true, version = "0.11.0-dev" }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.11.0-dev" }
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bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.11.0-dev" }
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bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.11.0-dev" }
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bevy_render = { path = "../bevy_render", optional = true, version = "0.11.0-dev" }
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bevy_dynamic_plugin = { path = "../bevy_dynamic_plugin", optional = true, version = "0.11.0-dev" }
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bevy_scene = { path = "../bevy_scene", optional = true, version = "0.11.0-dev" }
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bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.11.0-dev" }
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bevy_text = { path = "../bevy_text", optional = true, version = "0.11.0-dev" }
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bevy_ui = { path = "../bevy_ui", optional = true, version = "0.11.0-dev" }
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bevy_winit = { path = "../bevy_winit", optional = true, version = "0.11.0-dev" }
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bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.11.0-dev" }
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bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.11.0-dev", default-features = false }
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