 99e689cfd2
			
		
	
	
		99e689cfd2
		
	
	
	
	
		
			
			# Objective
- Coming from 7a596f1910 (r876310734)
- Simplify the examples regarding addition of `Msaa` Resource with default value.
## Solution
- Remove addition of `Msaa` Resource with default value from examples,
		
	
			
		
			
				
	
	
		
			63 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Shows how to create a 3D orthographic view (for isometric-look games or CAD applications).
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_startup_system(setup)
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|         .run();
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| }
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| 
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| /// set up a simple 3D scene
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     // set up the camera
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|     let mut camera = OrthographicCameraBundle::new_3d();
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|     camera.orthographic_projection.scale = 3.0;
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|     camera.transform = Transform::from_xyz(5.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y);
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| 
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|     // camera
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|     commands.spawn_bundle(camera);
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| 
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|     // plane
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|     commands.spawn_bundle(PbrBundle {
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|         mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
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|         material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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|         ..default()
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|     });
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|     // cubes
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|     commands.spawn_bundle(PbrBundle {
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|         mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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|         material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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|         transform: Transform::from_xyz(1.5, 0.5, 1.5),
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|         ..default()
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|     });
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|     commands.spawn_bundle(PbrBundle {
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|         mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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|         material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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|         transform: Transform::from_xyz(1.5, 0.5, -1.5),
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|         ..default()
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|     });
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|     commands.spawn_bundle(PbrBundle {
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|         mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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|         material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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|         transform: Transform::from_xyz(-1.5, 0.5, 1.5),
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|         ..default()
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|     });
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|     commands.spawn_bundle(PbrBundle {
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|         mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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|         material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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|         transform: Transform::from_xyz(-1.5, 0.5, -1.5),
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|         ..default()
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|     });
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|     // light
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|     commands.spawn_bundle(PointLightBundle {
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|         transform: Transform::from_xyz(3.0, 8.0, 5.0),
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|         ..default()
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|     });
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| }
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