Takes the first two commits from #15375 and adds suggestions from this comment: https://github.com/bevyengine/bevy/pull/15375#issuecomment-2366968300 See #15375 for more reasoning/motivation. ## Rebasing (rerunning) ```rust git switch simpler-lint-fixes git reset --hard main cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "rustfmt" cargo clippy --workspace --all-targets --all-features --fix cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "clippy" git cherry-pick e6c0b94f6795222310fb812fa5c4512661fc7887 ```
		
			
				
	
	
		
			108 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example demonstrates how to use run conditions to control when systems run.
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use bevy::prelude::*;
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fn main() {
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    println!();
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    println!("For the first 2 seconds you will not be able to increment the counter");
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    println!("Once that time has passed you can press space, enter, left mouse, right mouse or touch the screen to increment the counter");
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    println!();
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .init_resource::<InputCounter>()
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        .add_systems(
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            Update,
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            (
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                increment_input_counter
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                    // The common_conditions module has a few useful run conditions
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                    // for checking resources and states. These are included in the prelude.
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                    .run_if(resource_exists::<InputCounter>)
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                    // `.or()` is a run condition combinator that only evaluates the second condition
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                    // if the first condition returns `false`. This behavior is known as "short-circuiting",
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                    // and is how the `||` operator works in Rust (as well as most C-family languages).
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                    // In this case, the `has_user_input` run condition will be evaluated since the `Unused` resource has not been initialized.
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                    .run_if(resource_exists::<Unused>.or(
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                        // This is a custom run condition, defined using a system that returns
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                        // a `bool` and which has read-only `SystemParam`s.
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                        // Only a single run condition must return `true` in order for the system to run.
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                        has_user_input,
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                    )),
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                print_input_counter
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                    // `.and()` is a run condition combinator that only evaluates the second condition
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                    // if the first condition returns `true`, analogous to the `&&` operator.
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                    // In this case, the short-circuiting behavior prevents the second run condition from
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                    // panicking if the `InputCounter` resource has not been initialized.
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                    .run_if(resource_exists::<InputCounter>.and(
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                        // This is a custom run condition in the form of a closure.
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                        // This is useful for small, simple run conditions you don't need to reuse.
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                        // All the normal rules still apply: all parameters must be read only except for local parameters.
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                        |counter: Res<InputCounter>| counter.is_changed() && !counter.is_added(),
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                    )),
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                print_time_message
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                    // This function returns a custom run condition, much like the common conditions module.
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                    // It will only return true once 2 seconds have passed.
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                    .run_if(time_passed(2.0))
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                    // You can use the `not` condition from the common_conditions module
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                    // to inverse a run condition. In this case it will return true if
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                    // less than 2.5 seconds have elapsed since the app started.
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                    .run_if(not(time_passed(2.5))),
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            ),
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        )
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        .run();
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}
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#[derive(Resource, Default)]
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struct InputCounter(usize);
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#[derive(Resource)]
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struct Unused;
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/// Return true if any of the defined inputs were just pressed.
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///
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/// This is a custom run condition, it can take any normal system parameters as long as
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/// they are read only (except for local parameters which can be mutable).
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/// It returns a bool which determines if the system should run.
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fn has_user_input(
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    keyboard_input: Res<ButtonInput<KeyCode>>,
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    mouse_button_input: Res<ButtonInput<MouseButton>>,
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    touch_input: Res<Touches>,
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) -> bool {
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    keyboard_input.just_pressed(KeyCode::Space)
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        || keyboard_input.just_pressed(KeyCode::Enter)
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        || mouse_button_input.just_pressed(MouseButton::Left)
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        || mouse_button_input.just_pressed(MouseButton::Right)
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        || touch_input.any_just_pressed()
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}
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/// This is a function that returns a closure which can be used as a run condition.
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///
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/// This is useful because you can reuse the same run condition but with different variables.
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/// This is how the common conditions module works.
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fn time_passed(t: f32) -> impl FnMut(Local<f32>, Res<Time>) -> bool {
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    move |mut timer: Local<f32>, time: Res<Time>| {
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        // Tick the timer
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        *timer += time.delta_seconds();
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        // Return true if the timer has passed the time
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        *timer >= t
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    }
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}
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/// SYSTEM: Increment the input counter
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/// Notice how we can take just the `ResMut` and not have to wrap
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/// it in an option in case it hasn't been initialized, this is because
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/// it has a run condition that checks if the `InputCounter` resource exists
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fn increment_input_counter(mut counter: ResMut<InputCounter>) {
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    counter.0 += 1;
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}
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/// SYSTEM: Print the input counter
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fn print_input_counter(counter: Res<InputCounter>) {
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    println!("Input counter: {}", counter.0);
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}
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/// SYSTEM: Adds the input counter resource
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fn print_time_message() {
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    println!("It has been more than 2 seconds since the program started and less than 2.5 seconds");
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}
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