..
animate_shader.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
array_texture.wgsl
Remove unused mip_bias parameter from apply_normal_mapping ( #13752 )
2024-06-10 13:00:34 +00:00
bindless_material.wgsl
Implement bindless lightmaps. ( #16653 )
2024-12-16 23:37:06 +00:00
cubemap_unlit.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_gltf_2d.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
custom_material_2d.wgsl
Fix binding group in custom_material_2d.wgsl ( #10841 )
2023-12-02 22:21:53 +00:00
custom_material_import.wgsl
fix custom shader imports ( #10030 )
2023-10-06 01:34:57 +00:00
custom_material_screenspace_texture.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_material.frag
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_material.vert
examples(shaders/glsl): Update GLSL Shader Example Camera View uniform ( #15865 )
2024-10-19 01:08:55 +00:00
custom_material.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
custom_phase_item.wgsl
Allow phase items not associated with meshes to be binned. ( #14029 )
2024-06-27 16:13:03 +00:00
custom_ui_material.wgsl
custom_ui_material
border fix (#17282 )
2025-01-11 05:45:20 +00:00
custom_vertex_attribute.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
extended_material.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
fallback_image_test.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
game_of_life.wgsl
Fix example game of life ( #12897 )
2024-04-08 17:19:07 +00:00
gpu_readback.wgsl
Gpu readback ( #15419 )
2024-09-30 17:28:55 +00:00
instancing.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
irradiance_volume_voxel_visualization.wgsl
Cluster light probes using conservative spherical bounds. ( #13746 )
2024-12-05 13:07:10 +00:00
line_material.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
post_processing.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
shader_defs.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
show_prepass.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
specialized_mesh_pipeline.wgsl
Update typos
( #17126 )
2025-01-03 17:44:26 +00:00
storage_buffer.wgsl
Introduce two-level bins for multidrawable meshes. ( #16898 )
2025-01-06 18:34:40 +00:00
texture_binding_array.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
tonemapping_test_patterns.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
water_material.wgsl
Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. ( #13418 )
2024-05-27 13:43:40 +00:00