bevy/crates
Matty 81b39464c0
Some animation doc improvements (#15860)
# Objective

Animation docs could use some clarification regarding:
- how exactly curves are evaluated
- how additive blend nodes actually work

## Solution

Add some documentation that explains how curve domains are used and how
additive blend nodes treat their children.

## Commentary

The way additive blend nodes work right now is a little bit weird, since
their first child's weight is ignored. Arguably this makes sense, since
additive animations are authored differently from ordinary animations,
but it also feels a bit strange. We could make the first node's weight
actually be applied, and the present behavior would be recovered when
the weight is set to 1.

The main disadvantage of how things are set up now is that combining a
bunch of additive animations without a base pose is pretty awkward (e.g.
to add them onto a base pose later in the graph). If we changed it, the
main downside would be that reusing the same animation on different
parts of the graph is harder; on the other hand, the weights can be
locally reassigned by using blend nodes with no other children, which
rectifies this shortfall.
2024-10-11 20:52:58 +00:00
..
bevy_a11y Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_animation Some animation doc improvements (#15860) 2024-10-11 20:52:58 +00:00
bevy_app Rename App/World::observe to add_observer, EntityWorldMut::observe_entity to observe. (#15754) 2024-10-09 15:39:29 +00:00
bevy_asset Fix potential deadlock in AssetServer on single-threaded modes. (#15808) 2024-10-11 16:42:07 +00:00
bevy_audio Fix audio not playing (#15638) 2024-10-04 01:07:09 +00:00
bevy_color Remove thiserror from bevy_color (#15777) 2024-10-09 14:18:41 +00:00
bevy_core Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_core_pipeline Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
bevy_derive move ANDROID_APP to bevy_window (#15585) 2024-10-02 03:01:06 +00:00
bevy_dev_tools Text rework (#15591) 2024-10-09 18:35:36 +00:00
bevy_diagnostic Update sysinfo requirement from 0.31.0 to 0.32.0 (#15697) 2024-10-07 07:31:17 +00:00
bevy_dylib Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965) 2024-07-29 23:10:16 +00:00
bevy_ecs Use oslog for ios (#13364) 2024-10-11 08:58:14 +00:00
bevy_encase_derive Update `glam to 0.29, encase` to 0.10. (#15249) 2024-09-23 19:44:02 +00:00
bevy_gilrs Remove thiserror from bevy_gilrs (#15773) 2024-10-09 14:21:25 +00:00
bevy_gizmos Fix gizmos (#15836) 2024-10-10 22:04:04 +00:00
bevy_gltf Remove the Component trait implementation from Handle (#15796) 2024-10-09 21:10:01 +00:00
bevy_hierarchy Add more tools for traversing hierarchies (#15627) 2024-10-07 15:24:57 +00:00
bevy_image Remove thiserror from bevy_image (#15771) 2024-10-09 14:23:53 +00:00
bevy_input Remove thiserror from bevy_input (#15770) 2024-10-09 14:23:01 +00:00
bevy_internal Feature-gate all image formats (#15586) 2024-10-07 16:37:45 +00:00
bevy_log Use oslog for ios (#13364) 2024-10-11 08:58:14 +00:00
bevy_macro_utils Modify derive_label to support no_std environments (#15465) 2024-09-27 20:23:26 +00:00
bevy_math Put curve-related stuff behind a feature (#15790) 2024-10-09 16:38:23 +00:00
bevy_mesh Remove thiserror from bevy_mesh (#15768) 2024-10-09 14:24:54 +00:00
bevy_mikktspace Add no_std support to bevy_mikktspace (#15528) 2024-09-30 18:17:03 +00:00
bevy_pbr Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
bevy_picking Rename App/World::observe to add_observer, EntityWorldMut::observe_entity to observe. (#15754) 2024-10-09 15:39:29 +00:00
bevy_ptr Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_reflect bevy_reflect: Add crate level functions feature docs (#15086) 2024-10-09 18:06:56 +00:00
bevy_remote Watching versions of bevy/get and bevy/list with HTTP SSE (#15608) 2024-10-08 16:21:46 +00:00
bevy_render Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
bevy_scene Rename App/World::observe to add_observer, EntityWorldMut::observe_entity to observe. (#15754) 2024-10-09 15:39:29 +00:00
bevy_sprite Fix broken mesh2d (#15838) 2024-10-10 21:28:45 +00:00
bevy_state Add World::get_resource_or_init as an alternative to World::get_resource_or_insert_with (#15758) 2024-10-09 20:56:26 +00:00
bevy_tasks bump async-channel to 2.3.0 (#15497) 2024-09-28 19:21:59 +00:00
bevy_text Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
bevy_time Remove thiserror from bevy_time (#15759) 2024-10-09 14:13:28 +00:00
bevy_transform Remove thiserror from bevy_transform (#15761) 2024-10-09 14:27:30 +00:00
bevy_ui Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
bevy_utils Minor fixes for bevy_utils in no_std (#15463) 2024-10-04 19:25:49 +00:00
bevy_window Add the functions start_drag_move and start_drag_resize to Window (#15674) 2024-10-08 16:32:07 +00:00
bevy_winit Rename App/World::observe to add_observer, EntityWorldMut::observe_entity to observe. (#15754) 2024-10-09 15:39:29 +00:00