# Objective - Using the cross product to compute the perpendicular distance reduces one multiplication and two additions. |
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|---|---|---|
| .. | ||
| bounded2d | ||
| bounded3d | ||
| mod.rs | ||
| raycast2d.rs | ||
| raycast3d.rs | ||
# Objective - Using the cross product to compute the perpendicular distance reduces one multiplication and two additions. |
||
|---|---|---|
| .. | ||
| bounded2d | ||
| bounded3d | ||
| mod.rs | ||
| raycast2d.rs | ||
| raycast3d.rs | ||