# Objective View mesh2d_view_types.wgsl was missing a couple of fields present in bevy::render::ViewUniform, causing rendering issues for shaders using later fields. ## Solution Solved by adding the fields in question |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||
# Objective View mesh2d_view_types.wgsl was missing a couple of fields present in bevy::render::ViewUniform, causing rendering issues for shaders using later fields. ## Solution Solved by adding the fields in question |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||