bevy/release-content/release-notes
Daniel Skates 560429ebd9
Observer trigger refactor (#19935)
# Objective

- The usage of ComponentId is quite confusing: events are not
components. By newtyping this, we can prevent stupid mistakes, avoid
leaking internal details and make the code clearer for users and engine
devs reading it.
- Adopts https://github.com/bevyengine/bevy/pull/19755

---------

Co-authored-by: oscar-benderstone <oscarbenderstone@gmail.com>
Co-authored-by: Oscar Bender-Stone <88625129+oscar-benderstone@users.noreply.github.com>
2025-07-04 16:27:21 +00:00
..
.gitkeep
bevy_solari.md bevy_solari ReSTIR DI (#19790) 2025-06-29 19:01:32 +00:00
bevy_ui_render_crate.md bevy_ui_render crate (#18703) 2025-07-03 23:36:35 +00:00
entity-spawn-ticks.md Fix EntityMeta.spawned_or_despawned unsoundness (#19350) 2025-05-27 22:45:07 +00:00
event_split.md Event Split: Event, EntityEvent, and BufferedEvent (#19647) 2025-06-15 16:46:34 +00:00
feathers.md Feathers toggle switches. (#19928) 2025-07-03 01:09:31 +00:00
headless-widgets.md Change core widgets to use callback enum instead of option (#19855) 2025-07-01 03:23:38 +00:00
hot_patching.md Hot patching systems with subsecond (#19309) 2025-06-03 21:12:38 +00:00
key_buttoninput.md Add support for ButtonInput<Key> (#19684) 2025-06-18 20:15:03 +00:00
log-diagnostics-state-public.md Expose LogDiagnosticsState (#19323) 2025-05-23 20:56:36 +00:00
observer_overhaul.md Observer trigger refactor (#19935) 2025-07-04 16:27:21 +00:00
specialized_ui_transform.md Specialized UI transform (#16615) 2025-06-09 19:05:49 +00:00
system_set_naming_convention.md Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
text-background-colors.md
tilemap-chunk-rendering.md Add TilemapChunk rendering (#18866) 2025-06-23 23:55:10 +00:00
ui_gradients.md Color interpolation in OKLab, OKLCH spaces for UI gradients (#19330) 2025-06-21 15:06:35 +00:00
viewport-node.md Add a viewport UI widget (#17253) 2025-05-05 22:57:37 +00:00