![]() # Objective assets that don't load before they get removed are retried forever, causing buffer churn and slowdown. ## Solution stop trying to prepare dead assets. |
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color_material.rs | ||
color_material.wgsl | ||
material.rs | ||
mesh2d_bindings.wgsl | ||
mesh2d_functions.wgsl | ||
mesh2d_types.wgsl | ||
mesh2d_vertex_output.wgsl | ||
mesh2d_view_bindings.wgsl | ||
mesh2d_view_types.wgsl | ||
mesh2d.wgsl | ||
mesh.rs | ||
mod.rs |