bevy/crates/bevy_sprite/src/mesh2d
robtfm 1323de7cd7
stop retrying removed assets (#12505)
# Objective

assets that don't load before they get removed are retried forever,
causing buffer churn and slowdown.

## Solution

stop trying to prepare dead assets.
2024-03-16 04:49:16 +00:00
..
color_material.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
color_material.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
material.rs stop retrying removed assets (#12505) 2024-03-16 04:49:16 +00:00
mesh2d_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh2d_functions.wgsl Add support for KHR_texture_transform (#11904) 2024-02-21 01:11:28 +00:00
mesh2d_types.wgsl Add support for KHR_texture_transform (#11904) 2024-02-21 01:11:28 +00:00
mesh2d_vertex_output.wgsl pbr shader cleanup (#10105) 2023-10-13 19:12:40 +00:00
mesh2d_view_bindings.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
mesh2d_view_types.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
mesh2d.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
mesh.rs #[reflect(Default)] for Handle/Mesh2dHandle (#12264) 2024-03-04 04:18:02 +00:00
mod.rs