![]() # Objective - Fix part of #15920 ## Solution - Keep track of the last written amount of bytes, and bind only that much of the buffer. ## Testing - Did you test these changes? If so, how? No - Are there any parts that need more testing? - How can other people (reviewers) test your changes? Is there anything specific they need to know? - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? --- ## Migration Guide - Fixed a bug with StorageBuffer and DynamicStorageBuffer binding data from the previous frame(s) due to caching GPU buffers between frames. |
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.. | ||
batched_uniform_buffer.rs | ||
bind_group_entries.rs | ||
bind_group_layout_entries.rs | ||
bind_group_layout.rs | ||
bind_group.rs | ||
buffer_vec.rs | ||
buffer.rs | ||
gpu_array_buffer.rs | ||
mod.rs | ||
pipeline_cache.rs | ||
pipeline_specializer.rs | ||
pipeline.rs | ||
resource_macros.rs | ||
shader.rs | ||
storage_buffer.rs | ||
texture.rs | ||
uniform_buffer.rs |