bevy/crates/bevy_render/src/texture
Jakob Hellermann 838b318863 separate tonemapping and upscaling passes (#3425)
Attempt to make features like bloom https://github.com/bevyengine/bevy/pull/2876 easier to implement.

**This PR:**
- Moves the tonemapping from `pbr.wgsl` into a separate pass
- also add a separate upscaling pass after the tonemapping which writes to the swap chain (enables resolution-independant rendering and post-processing after tonemapping)
- adds a `hdr` bool to the camera which controls whether the pbr and sprite shaders render into a `Rgba16Float` texture

**Open questions:**
- ~should the 2d graph work the same as the 3d one?~ it is the same now
- ~The current solution is a bit inflexible because while you can add a post processing pass that writes to e.g. the `hdr_texture`, you can't write to a separate `user_postprocess_texture` while reading the `hdr_texture` and tell the tone mapping pass to read from the `user_postprocess_texture` instead. If the tonemapping and upscaling render graph nodes were to take in a `TextureView` instead of the view entity this would almost work, but the bind groups for their respective input textures are already created in the `Queue` render stage in the hardcoded order.~ solved by creating bind groups in render node

**New render graph:**

![render_graph](https://user-images.githubusercontent.com/22177966/147767249-57dd4229-cfab-4ec5-9bf3-dc76dccf8e8b.png)
<details>
<summary>Before</summary>

![render_graph_old](https://user-images.githubusercontent.com/22177966/147284579-c895fdbd-4028-41cf-914c-e1ffef60e44e.png)
</details>

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-10-26 20:13:59 +00:00
..
basis.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
dds.rs dds: Ensure the Extent3d for compressed textures represents the physical size (#5406) 2022-07-20 22:43:36 +00:00
fallback_image.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
hdr_texture_loader.rs update image to 0.24 (#4121) 2022-05-28 02:00:55 +00:00
image_texture_conversion.rs Expose Image conversion functions (fixes #5452) (#5527) 2022-09-03 17:47:38 +00:00
image_texture_loader.rs Do not crash if RenderDevice doesn't exist (#4427) 2022-04-05 19:37:23 +00:00
image.rs Use plugin setup for resource only used at setup time (#6360) 2022-10-25 22:19:34 +00:00
ktx2.rs Support array / cubemap / cubemap array textures in KTX2 (#5325) 2022-07-30 07:02:58 +00:00
mod.rs separate tonemapping and upscaling passes (#3425) 2022-10-26 20:13:59 +00:00
texture_cache.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00