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bevy_app
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add post_startup stage
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2020-05-25 16:00:05 -07:00 |
bevy_asset
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
bevy_core
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
bevy_derive
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scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
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2020-05-27 15:57:12 -07:00 |
bevy_diagnostic
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print average fps and smooth out average a little bit
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2020-05-18 14:53:57 -07:00 |
bevy_glam
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bevy_gltf
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scenes: deserialization and refactor
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2020-05-21 17:21:33 -07:00 |
bevy_input
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Resource -> Res, Ref->Com
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2020-05-13 17:57:08 -07:00 |
bevy_legion
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add "query system functions"
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2020-05-28 13:36:48 -07:00 |
bevy_pbr
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
bevy_property
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slightly better short name calculation
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2020-05-27 22:59:52 -07:00 |
bevy_render
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
bevy_scene
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
bevy_text
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scenes: deserialization and refactor
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2020-05-21 17:21:33 -07:00 |
bevy_transform
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register bevy_transform and bevy_render components
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2020-05-25 18:49:29 -07:00 |
bevy_type_registry
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
bevy_ui
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scene: type registry refactor. use short type names when possible
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2020-05-27 19:27:55 -07:00 |
bevy_wgpu
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Clear bind groups on each frame
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2020-05-18 14:42:15 -07:00 |
bevy_window
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use init_resource everywhere
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2020-05-13 16:35:38 -07:00 |
bevy_winit
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use init_resource everywhere
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2020-05-13 16:35:38 -07:00 |
glsl-to-spirv
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Label component
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2020-05-17 18:09:29 -07:00 |