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		17f045e2a0
		
			
		
	
	
	
	
		
			
			# Objective - Fix #5631 ## Solution - Wait 50ms (configurable) after the last modification event before reloading an asset. --- ## Changelog - `AssetPlugin::watch_for_changes` is now a `ChangeWatcher` instead of a `bool` - Fixed https://github.com/bevyengine/bevy/issues/5631 ## Migration Guide - Replace `AssetPlugin::watch_for_changes: true` with e.g. `ChangeWatcher::with_delay(Duration::from_millis(200))` --------- Co-authored-by: François <mockersf@gmail.com>
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Hot reloading allows you to modify assets files to be immediately reloaded while your game is
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| //! running. This lets you immediately see the results of your changes without restarting the game.
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| //! This example illustrates hot reloading mesh changes.
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| 
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| use bevy::{asset::ChangeWatcher, prelude::*, utils::Duration};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins.set(AssetPlugin {
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|             // Tell the asset server to watch for asset changes on disk:
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|             watch_for_changes: ChangeWatcher::with_delay(Duration::from_millis(200)),
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|             ..default()
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|         }))
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|         .add_systems(Startup, setup)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     // Load our mesh:
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|     let scene_handle = asset_server.load("models/monkey/Monkey.gltf#Scene0");
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| 
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|     // Any changes to the mesh will be reloaded automatically! Try making a change to Monkey.gltf.
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|     // You should see the changes immediately show up in your app.
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| 
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|     // mesh
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|     commands.spawn(SceneBundle {
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|         scene: scene_handle,
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|         ..default()
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|     });
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|     // light
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|     commands.spawn(PointLightBundle {
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|         transform: Transform::from_xyz(4.0, 5.0, 4.0),
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|         ..default()
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|     });
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|     // camera
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|     commands.spawn(Camera3dBundle {
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|         transform: Transform::from_xyz(2.0, 2.0, 6.0).looking_at(Vec3::ZERO, Vec3::Y),
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|         ..default()
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|     });
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| }
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