 de0ed293fa
			
		
	
	
		de0ed293fa
		
			
		
	
	
	
	
		
			
			# Objective - Part of #9400. - Add light gizmos for `SpotLight`, `PointLight` and `DirectionalLight`. ## Solution - Add a `ShowLightGizmo` and its related gizmo group and plugin, that shows a gizmo for all lights of an entities when inserted on it. Light display can also be toggled globally through the gizmo config in the same way it can already be done for `Aabb`s. - Add distinct segment setters for height and base one `Cone3dBuilder`. This allow having a properly rounded base without too much edges along the height. The doc comments explain how to ensure height and base connect when setting different values. Gizmo for the three light types without radius with the depth bias set to -1:  With Radius:  Possible future improvements: - Add a billboarded sprite with a distinct sprite for each light type. - Display the intensity of the light somehow (no idea how to represent that apart from some text). --- ## Changelog ### Added - The new `ShowLightGizmo`, part of the `LightGizmoPlugin` and configurable globally with `LightGizmoConfigGroup`, allows drawing gizmo for `PointLight`, `SpotLight` and `DirectionalLight`. The gizmos color behavior can be controlled with the `LightGizmoColor` member of `ShowLightGizmo` and `LightGizmoConfigGroup`. - The cone gizmo builder (`Cone3dBuilder`) now allows setting a differing number of segments for the base and height. --------- Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
		
			
				
	
	
		
			325 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			325 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! A module adding debug visualization of [`PointLight`]s, [`SpotLight`]s and [`DirectionalLight`]s.
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| 
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| use std::f32::consts::PI;
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| 
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| use crate::{self as bevy_gizmos, primitives::dim3::GizmoPrimitive3d};
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| 
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| use bevy_app::{Plugin, PostUpdate};
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| use bevy_color::{
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|     palettes::basic::{BLUE, GREEN, RED},
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|     Color, Oklcha,
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| };
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| use bevy_ecs::{
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|     component::Component,
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|     entity::Entity,
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|     query::Without,
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|     reflect::ReflectComponent,
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|     schedule::IntoSystemConfigs,
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|     system::{Query, Res},
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| };
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| use bevy_math::{
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|     primitives::{Cone, Sphere},
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|     Quat, Vec3,
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| };
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| use bevy_pbr::{DirectionalLight, PointLight, SpotLight};
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| use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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| use bevy_transform::{components::GlobalTransform, TransformSystem};
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| 
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| use crate::{
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|     config::{GizmoConfigGroup, GizmoConfigStore},
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|     gizmos::Gizmos,
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|     AppGizmoBuilder,
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| };
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| 
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| /// Draws a standard sphere for the radius and an axis sphere for the range.
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| fn point_light_gizmo(
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|     transform: &GlobalTransform,
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|     point_light: &PointLight,
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|     color: Color,
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|     gizmos: &mut Gizmos<LightGizmoConfigGroup>,
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| ) {
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|     let position = transform.translation();
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|     gizmos
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|         .primitive_3d(
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|             Sphere {
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|                 radius: point_light.radius,
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|             },
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|             position,
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|             Quat::IDENTITY,
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|             color,
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|         )
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|         .segments(16);
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|     gizmos
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|         .sphere(position, Quat::IDENTITY, point_light.range, color)
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|         .circle_segments(32);
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| }
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| 
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| /// Draws a sphere for the radius, two cones for the inner and outer angles, plus two 3d arcs crossing the
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| /// farthest point of effect of the spot light along its direction.
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| fn spot_light_gizmo(
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|     transform: &GlobalTransform,
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|     spot_light: &SpotLight,
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|     color: Color,
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|     gizmos: &mut Gizmos<LightGizmoConfigGroup>,
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| ) {
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|     let (_, rotation, translation) = transform.to_scale_rotation_translation();
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|     gizmos
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|         .primitive_3d(
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|             Sphere {
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|                 radius: spot_light.radius,
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|             },
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|             translation,
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|             Quat::IDENTITY,
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|             color,
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|         )
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|         .segments(16);
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| 
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|     // Offset the tip of the cone to the light position.
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|     for angle in [spot_light.inner_angle, spot_light.outer_angle] {
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|         let height = spot_light.range * angle.cos();
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|         let position = translation + rotation * Vec3::NEG_Z * height / 2.0;
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|         gizmos
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|             .primitive_3d(
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|                 Cone {
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|                     radius: spot_light.range * angle.sin(),
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|                     height,
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|                 },
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|                 position,
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|                 rotation * Quat::from_rotation_x(PI / 2.0),
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|                 color,
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|             )
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|             .height_segments(4)
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|             .base_segments(32);
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|     }
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| 
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|     for arc_rotation in [
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|         Quat::from_rotation_y(PI / 2.0 - spot_light.outer_angle),
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|         Quat::from_euler(
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|             bevy_math::EulerRot::XZY,
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|             0.0,
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|             PI / 2.0,
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|             PI / 2.0 - spot_light.outer_angle,
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|         ),
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|     ] {
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|         gizmos
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|             .arc_3d(
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|                 2.0 * spot_light.outer_angle,
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|                 spot_light.range,
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|                 translation,
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|                 rotation * arc_rotation,
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|                 color,
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|             )
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|             .segments(16);
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|     }
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| }
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| 
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| /// Draws an arrow alongside the directional light direction.
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| fn directional_light_gizmo(
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|     transform: &GlobalTransform,
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|     color: Color,
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|     gizmos: &mut Gizmos<LightGizmoConfigGroup>,
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| ) {
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|     let (_, rotation, translation) = transform.to_scale_rotation_translation();
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|     gizmos
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|         .arrow(translation, translation + rotation * Vec3::NEG_Z, color)
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|         .with_tip_length(0.3);
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| }
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| 
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| /// A [`Plugin`] that provides visualization of [`PointLight`]s, [`SpotLight`]s
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| /// and [`DirectionalLight`]s for debugging.
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| pub struct LightGizmoPlugin;
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| 
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| impl Plugin for LightGizmoPlugin {
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|     fn build(&self, app: &mut bevy_app::App) {
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|         app.register_type::<LightGizmoConfigGroup>()
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|             .init_gizmo_group::<LightGizmoConfigGroup>()
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|             .add_systems(
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|                 PostUpdate,
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|                 (
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|                     draw_lights,
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|                     draw_all_lights.run_if(|config: Res<GizmoConfigStore>| {
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|                         config.config::<LightGizmoConfigGroup>().1.draw_all
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|                     }),
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|                 )
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|                     .after(TransformSystem::TransformPropagate),
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|             );
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|     }
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| }
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| 
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| /// Configures how a color is attributed to a light gizmo.
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| #[derive(Debug, Clone, Copy, Default, Reflect)]
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| pub enum LightGizmoColor {
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|     /// User-specified color.
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|     Manual(Color),
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|     /// Random color derived from the light's [`Entity`].
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|     Varied,
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|     /// Take the color of the represented light.
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|     #[default]
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|     MatchLightColor,
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|     /// Take the color provided by [`LightGizmoConfigGroup`] depending on the light kind.
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|     ByLightType,
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| }
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| 
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| /// The [`GizmoConfigGroup`] used to configure the visualization of lights.
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| #[derive(Clone, Reflect, GizmoConfigGroup)]
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| pub struct LightGizmoConfigGroup {
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|     /// Draw a gizmo for all lights if true.
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|     ///
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|     /// Defaults to `false`.
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|     pub draw_all: bool,
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|     /// Default color strategy for all light gizmos.
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|     ///
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|     /// Defaults to [`LightGizmoColor::MatchLightColor`].
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|     pub color: LightGizmoColor,
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|     /// [`Color`] to use for drawing a [`PointLight`] gizmo when [`LightGizmoColor::ByLightType`] is used.
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|     ///
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|     /// Defaults to [`RED`].
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|     pub point_light_color: Color,
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|     /// [`Color`] to use for drawing a [`SpotLight`] gizmo when [`LightGizmoColor::ByLightType`] is used.
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|     ///
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|     /// Defaults to [`GREEN`].
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|     pub spot_light_color: Color,
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|     /// [`Color`] to use for drawing a [`DirectionalLight`] gizmo when [`LightGizmoColor::ByLightType`] is used.
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|     ///
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|     /// Defaults to [`BLUE`].
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|     pub directional_light_color: Color,
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| }
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| 
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| impl Default for LightGizmoConfigGroup {
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|     fn default() -> Self {
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|         Self {
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|             draw_all: false,
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|             color: LightGizmoColor::MatchLightColor,
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|             point_light_color: RED.into(),
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|             spot_light_color: GREEN.into(),
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|             directional_light_color: BLUE.into(),
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|         }
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|     }
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| }
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| 
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| /// Add this [`Component`] to an entity to draw any of its lights components
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| /// ([`PointLight`], [`SpotLight`] and [`DirectionalLight`]).
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| #[derive(Component, Reflect, Default, Debug)]
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| #[reflect(Component, Default)]
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| pub struct ShowLightGizmo {
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|     /// Default color strategy for this light gizmo. if [`None`], use the one provided by [`LightGizmoConfigGroup`].
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|     ///
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|     /// Defaults to [`None`].
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|     pub color: Option<LightGizmoColor>,
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| }
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| 
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| fn draw_lights(
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|     point_query: Query<(Entity, &PointLight, &GlobalTransform, &ShowLightGizmo)>,
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|     spot_query: Query<(Entity, &SpotLight, &GlobalTransform, &ShowLightGizmo)>,
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|     directional_query: Query<(Entity, &DirectionalLight, &GlobalTransform, &ShowLightGizmo)>,
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|     mut gizmos: Gizmos<LightGizmoConfigGroup>,
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| ) {
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|     let color = |entity: Entity, gizmo_color: Option<LightGizmoColor>, light_color, type_color| {
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|         match gizmo_color.unwrap_or(gizmos.config_ext.color) {
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|             LightGizmoColor::Manual(color) => color,
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|             LightGizmoColor::Varied => Oklcha::sequential_dispersed(entity.index()).into(),
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|             LightGizmoColor::MatchLightColor => light_color,
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|             LightGizmoColor::ByLightType => type_color,
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|         }
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|     };
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|     for (entity, light, transform, light_gizmo) in &point_query {
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|         let color = color(
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|             entity,
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|             light_gizmo.color,
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|             light.color,
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|             gizmos.config_ext.point_light_color,
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|         );
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|         point_light_gizmo(transform, light, color, &mut gizmos);
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|     }
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|     for (entity, light, transform, light_gizmo) in &spot_query {
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|         let color = color(
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|             entity,
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|             light_gizmo.color,
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|             light.color,
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|             gizmos.config_ext.spot_light_color,
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|         );
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|         spot_light_gizmo(transform, light, color, &mut gizmos);
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|     }
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|     for (entity, light, transform, light_gizmo) in &directional_query {
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|         let color = color(
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|             entity,
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|             light_gizmo.color,
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|             light.color,
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|             gizmos.config_ext.directional_light_color,
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|         );
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|         directional_light_gizmo(transform, color, &mut gizmos);
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|     }
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| }
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| 
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| fn draw_all_lights(
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|     point_query: Query<(Entity, &PointLight, &GlobalTransform), Without<ShowLightGizmo>>,
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|     spot_query: Query<(Entity, &SpotLight, &GlobalTransform), Without<ShowLightGizmo>>,
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|     directional_query: Query<
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|         (Entity, &DirectionalLight, &GlobalTransform),
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|         Without<ShowLightGizmo>,
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|     >,
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|     mut gizmos: Gizmos<LightGizmoConfigGroup>,
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| ) {
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|     match gizmos.config_ext.color {
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|         LightGizmoColor::Manual(color) => {
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|             for (_, light, transform) in &point_query {
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|                 point_light_gizmo(transform, light, color, &mut gizmos);
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|             }
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|             for (_, light, transform) in &spot_query {
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|                 spot_light_gizmo(transform, light, color, &mut gizmos);
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|             }
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|             for (_, _, transform) in &directional_query {
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|                 directional_light_gizmo(transform, color, &mut gizmos);
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|             }
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|         }
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|         LightGizmoColor::Varied => {
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|             let color = |entity: Entity| Oklcha::sequential_dispersed(entity.index()).into();
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|             for (entity, light, transform) in &point_query {
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|                 point_light_gizmo(transform, light, color(entity), &mut gizmos);
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|             }
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|             for (entity, light, transform) in &spot_query {
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|                 spot_light_gizmo(transform, light, color(entity), &mut gizmos);
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|             }
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|             for (entity, _, transform) in &directional_query {
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|                 directional_light_gizmo(transform, color(entity), &mut gizmos);
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|             }
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|         }
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|         LightGizmoColor::MatchLightColor => {
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|             for (_, light, transform) in &point_query {
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|                 point_light_gizmo(transform, light, light.color, &mut gizmos);
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|             }
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|             for (_, light, transform) in &spot_query {
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|                 spot_light_gizmo(transform, light, light.color, &mut gizmos);
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|             }
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|             for (_, light, transform) in &directional_query {
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|                 directional_light_gizmo(transform, light.color, &mut gizmos);
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|             }
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|         }
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|         LightGizmoColor::ByLightType => {
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|             for (_, light, transform) in &point_query {
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|                 point_light_gizmo(
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|                     transform,
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|                     light,
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|                     gizmos.config_ext.point_light_color,
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|                     &mut gizmos,
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|                 );
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|             }
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|             for (_, light, transform) in &spot_query {
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|                 spot_light_gizmo(
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|                     transform,
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|                     light,
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|                     gizmos.config_ext.spot_light_color,
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|                     &mut gizmos,
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|                 );
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|             }
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|             for (_, _, transform) in &directional_query {
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|                 directional_light_gizmo(
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|                     transform,
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|                     gizmos.config_ext.directional_light_color,
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|                     &mut gizmos,
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|                 );
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|             }
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|         }
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|     }
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| }
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