bevy/crates/bevy_pbr
Patrick Walton 846757cb38
Make the prepass shader compile when lightmaps are present. (#13402)
Commit 3f5a090b1b added a reference to
`STANDARD_MATERIAL_FLAGS_BASE_COLOR_UV_BIT`, a nonexistent identifier,
in the alpha discard portion of the prepass shader. Moreover, the logic
didn't make sense to me. I think the code was trying to choose between
the two UV sets depending on which is present, so I made it do that.

I noticed this when trying Bistro with #13277. I'm not sure why this
issue didn't manifest itself before, but it's clearly a bug, so here's a
fix. We should probably merge this before 0.14.
2024-05-18 22:28:31 +00:00
..
src Make the prepass shader compile when lightmaps are present. (#13402) 2024-05-18 22:28:31 +00:00
Cargo.toml Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. (#13031) 2024-05-05 22:57:05 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy PBR

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