# Objective The new viewport example allocates a texture in main memory, even though it's only needed on the GPU. Also fix an unnecessary warning when a viewport's texture doesn't exist CPU-side. ## Testing Run the `viewport_node` example. |
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| .. | ||
| button.rs | ||
| image.rs | ||
| label.rs | ||
| mod.rs | ||
| text.rs | ||
| viewport.rs | ||