.. |
batching
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Allow phase items not associated with meshes to be binned. (#14029)
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2024-06-27 16:13:03 +00:00 |
camera
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Apply Clippy lints regarding lazy evaluation and closures (#14015)
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2024-07-01 15:54:40 +00:00 |
diagnostic
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Wgpu 0.20 (#13186)
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2024-06-14 18:39:31 +00:00 |
mesh
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Apply Clippy lints regarding lazy evaluation and closures (#14015)
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2024-07-01 15:54:40 +00:00 |
primitives
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Fix lints introduced in Rust beta 1.80 (#13899)
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2024-06-17 17:22:01 +00:00 |
render_graph
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Update render graph docs (#13495)
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2024-05-24 21:57:08 +00:00 |
render_phase
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Apply Clippy lints regarding lazy evaluation and closures (#14015)
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2024-07-01 15:54:40 +00:00 |
render_resource
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Apply Clippy lints regarding lazy evaluation and closures (#14015)
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2024-07-01 15:54:40 +00:00 |
renderer
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Apply Clippy lints regarding lazy evaluation and closures (#14015)
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2024-07-01 15:54:40 +00:00 |
texture
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Apply Clippy lints regarding lazy evaluation and closures (#14015)
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2024-07-01 15:54:40 +00:00 |
view
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Apply Clippy lints regarding lazy evaluation and closures (#14015)
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2024-07-01 15:54:40 +00:00 |
alpha.rs
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Implement alpha to coverage (A2C) support. (#12970)
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2024-04-15 20:37:52 +00:00 |
color_operations.wgsl
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move wgsl color operations from bevy_pbr to bevy_render (#13209)
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2024-05-04 10:30:23 +00:00 |
extract_component.rs
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Fix some nightly Clippy lints (#12927)
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2024-04-13 02:05:38 +00:00 |
extract_instances.rs
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Refactor App and SubApp internals for better separation (#9202)
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2024-03-31 03:16:10 +00:00 |
extract_param.rs
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Enable the unsafe_op_in_unsafe_fn lint (#11591)
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2024-01-28 23:18:11 +00:00 |
extract_resource.rs
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Add error when extract resource build fails (#4964)
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2024-04-28 05:20:59 +00:00 |
globals.rs
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Refactor App and SubApp internals for better separation (#9202)
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2024-03-31 03:16:10 +00:00 |
globals.wgsl
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Refactor Globals and View structs into separate shaders (#7512)
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2023-02-11 17:55:18 +00:00 |
gpu_component_array_buffer.rs
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Refactor App and SubApp internals for better separation (#9202)
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2024-03-31 03:16:10 +00:00 |
lib.rs
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fix: upgrade to winit v0.30 (#13366)
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2024-06-03 13:06:48 +00:00 |
maths.wgsl
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add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262)
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2024-05-28 12:09:26 +00:00 |
pipelined_rendering.rs
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Fix lints introduced in Rust beta 1.80 (#13899)
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2024-06-17 17:22:01 +00:00 |
render_asset.rs
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asset throttling: don't be exhausted if there is no limit (#13112)
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2024-04-27 09:00:10 +00:00 |
settings.rs
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Update to wgpu 0.19 and raw-window-handle 0.6 (#11280)
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2024-01-26 18:14:21 +00:00 |
spatial_bundle.rs
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Implement Clone for VisibilityBundle and SpatialBundle (#10394)
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2023-11-07 21:25:00 +00:00 |