![]() # Objective - Fixes #9967 ## Solution - Remove `monkey.gltf` - Added `torus.gltf`, which is two torus meshes joined together, to replace `monkey.gltf` in the examples ## Examples I made `torus.gltf` mainly so that the multiple_windows example clearly shows the different camera angles ### asset_loading  ### hot_asset_reloading  ### multiple_windows:   |
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.. | ||
clear_color.rs | ||
low_power.rs | ||
multiple_windows.rs | ||
scale_factor_override.rs | ||
screenshot.rs | ||
transparent_window.rs | ||
window_resizing.rs | ||
window_settings.rs |