 1ff4b98755
			
		
	
	
		1ff4b98755
		
			
		
	
	
	
	
		
			
			# Objective - fix clippy lints early to make sure CI doesn't break when they get promoted to stable - have a noise-free `clippy` experience for nightly users ## Solution - `cargo clippy --fix` - replace `filter_map(|x| x.ok())` with `map_while(|x| x.ok())` to fix potential infinite loop in case of IO error
		
			
				
	
	
		
			136 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example shows what happens when there is a lot of buttons on screen.
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| //!
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| //! To start the demo without text run
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| //! `cargo run --example many_buttons --release no-text`
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| //!
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| //| To do a full layout update each frame run
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| //! `cargo run --example many_buttons --release recompute-layout`
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| //!
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| //! To recompute all text each frame run
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| //! `cargo run --example many_buttons --release recompute-text`
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| 
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| use bevy::{
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|     diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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|     prelude::*,
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|     window::{PresentMode, WindowPlugin},
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| };
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| 
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| // For a total of 110 * 110 = 12100 buttons with text
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| const ROW_COLUMN_COUNT: usize = 110;
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| const FONT_SIZE: f32 = 7.0;
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| 
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| /// This example shows what happens when there is a lot of buttons on screen.
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| fn main() {
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|     let mut app = App::new();
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| 
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|     app.add_plugins(DefaultPlugins.set(WindowPlugin {
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|         primary_window: Some(Window {
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|             present_mode: PresentMode::AutoNoVsync,
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|             ..default()
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|         }),
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|         ..default()
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|     }))
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|     .add_plugin(FrameTimeDiagnosticsPlugin)
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|     .add_plugin(LogDiagnosticsPlugin::default())
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|     .add_systems(Startup, setup)
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|     .add_systems(Update, button_system);
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| 
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|     if std::env::args().any(|arg| arg == "recompute-layout") {
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|         app.add_systems(Update, |mut ui_scale: ResMut<UiScale>| {
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|             ui_scale.set_changed();
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|         });
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|     }
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| 
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|     if std::env::args().any(|arg| arg == "recompute-text") {
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|         app.add_systems(Update, |mut text_query: Query<&mut Text>| {
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|             text_query.for_each_mut(|mut text| text.set_changed());
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|         });
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|     }
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| 
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|     app.run();
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| }
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| 
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| #[derive(Component)]
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| struct IdleColor(BackgroundColor);
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| 
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| fn button_system(
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|     mut interaction_query: Query<
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|         (&Interaction, &mut BackgroundColor, &IdleColor),
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|         Changed<Interaction>,
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|     >,
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| ) {
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|     for (interaction, mut material, IdleColor(idle_color)) in interaction_query.iter_mut() {
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|         if matches!(interaction, Interaction::Hovered) {
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|             *material = Color::ORANGE_RED.into();
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|         } else {
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|             *material = *idle_color;
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|         }
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|     }
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| }
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| 
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| fn setup(mut commands: Commands) {
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|     warn!(include_str!("warning_string.txt"));
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| 
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|     let count = ROW_COLUMN_COUNT;
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|     let count_f = count as f32;
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|     let as_rainbow = |i: usize| Color::hsl((i as f32 / count_f) * 360.0, 0.9, 0.8);
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|     commands.spawn(Camera2dBundle::default());
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|     commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 width: Val::Percent(100.),
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|                 ..default()
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|             },
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|             ..default()
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|         })
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|         .with_children(|commands| {
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|             let spawn_text = std::env::args().all(|arg| arg != "no-text");
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|             for i in 0..count {
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|                 for j in 0..count {
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|                     let color = as_rainbow(j % i.max(1)).into();
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|                     spawn_button(commands, color, count_f, i, j, spawn_text);
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|                 }
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|             }
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|         });
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| }
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| 
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| fn spawn_button(
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|     commands: &mut ChildBuilder,
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|     color: BackgroundColor,
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|     total: f32,
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|     i: usize,
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|     j: usize,
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|     spawn_text: bool,
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| ) {
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|     let width = 90.0 / total;
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|     let mut builder = commands.spawn((
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|         ButtonBundle {
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|             style: Style {
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|                 width: Val::Percent(width),
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|                 height: Val::Percent(width),
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|                 bottom: Val::Percent(100.0 / total * i as f32),
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|                 left: Val::Percent(100.0 / total * j as f32),
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|                 align_items: AlignItems::Center,
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|                 position_type: PositionType::Absolute,
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|                 ..default()
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|             },
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|             background_color: color,
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|             ..default()
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|         },
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|         IdleColor(color),
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|     ));
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| 
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|     if spawn_text {
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|         builder.with_children(|commands| {
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|             commands.spawn(TextBundle::from_section(
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|                 format!("{i}, {j}"),
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|                 TextStyle {
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|                     font_size: FONT_SIZE,
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|                     color: Color::rgb(0.2, 0.2, 0.2),
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|                     ..default()
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|                 },
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|             ));
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|         });
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|     }
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| }
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