 ba5e71f53d
			
		
	
	
		ba5e71f53d
		
			
		
	
	
	
	
		
			
			Fixes #17412 ## Objective `Parent` uses the "has a X" naming convention. There is increasing sentiment that we should use the "is a X" naming convention for relationships (following #17398). This leaves `Children` as-is because there is prevailing sentiment that `Children` is clearer than `ParentOf` in many cases (especially when treating it like a collection). This renames `Parent` to `ChildOf`. This is just the implementation PR. To discuss the path forward, do so in #17412. ## Migration Guide - The `Parent` component has been renamed to `ChildOf`.
		
			
				
	
	
		
			129 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example demonstrates the use of Ghost Nodes.
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| //!
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| //! UI layout will ignore ghost nodes, and treat their children as if they were direct descendants of the first non-ghost ancestor.
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| //!
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| //! # Warning
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| //!
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| //! This is an experimental feature, and should be used with caution,
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| //! especially in concert with 3rd party plugins or systems that may not be aware of ghost nodes.
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| //!
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| //! To add [`GhostNode`] components to entities, you must enable the `ghost_nodes` feature flag,
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| //! as they are otherwise unconstructable even though the type is defined.
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| 
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| use bevy::{prelude::*, ui::experimental::GhostNode, winit::WinitSettings};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .insert_resource(WinitSettings::desktop_app())
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, button_system)
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|         .run();
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| }
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| 
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| #[derive(Component)]
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| struct Counter(i32);
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     let font_handle = asset_server.load("fonts/FiraSans-Bold.ttf");
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| 
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|     commands.spawn(Camera2d);
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| 
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|     // Ghost UI root
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|     commands
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|         .spawn(GhostNode::new())
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|         .with_children(|ghost_root| {
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|             ghost_root.spawn(Node::default()).with_child(create_label(
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|                 "This text node is rendered under a ghost root",
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|                 font_handle.clone(),
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|             ));
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|         });
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| 
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|     // Normal UI root
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|     commands
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|         .spawn(Node {
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|             width: Val::Percent(100.0),
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|             height: Val::Percent(100.0),
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|             align_items: AlignItems::Center,
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|             justify_content: JustifyContent::Center,
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|             ..default()
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|         })
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|         .with_children(|parent| {
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|             parent
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|                 .spawn((Node::default(), Counter(0)))
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|                 .with_children(|layout_parent| {
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|                     layout_parent
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|                         .spawn((GhostNode::new(), Counter(0)))
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|                         .with_children(|ghost_parent| {
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|                             // Ghost children using a separate counter state
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|                             // These buttons are being treated as children of layout_parent in the context of UI
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|                             ghost_parent
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|                                 .spawn(create_button())
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|                                 .with_child(create_label("0", font_handle.clone()));
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|                             ghost_parent
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|                                 .spawn(create_button())
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|                                 .with_child(create_label("0", font_handle.clone()));
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|                         });
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| 
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|                     // A normal child using the layout parent counter
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|                     layout_parent
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|                         .spawn(create_button())
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|                         .with_child(create_label("0", font_handle.clone()));
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|                 });
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|         });
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| }
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| 
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| fn create_button() -> impl Bundle {
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|     (
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|         Button,
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|         Node {
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|             width: Val::Px(150.0),
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|             height: Val::Px(65.0),
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|             border: UiRect::all(Val::Px(5.0)),
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|             // horizontally center child text
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|             justify_content: JustifyContent::Center,
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|             // vertically center child text
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|             align_items: AlignItems::Center,
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|             ..default()
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|         },
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|         BorderColor(Color::BLACK),
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|         BorderRadius::MAX,
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|         BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
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|     )
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| }
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| 
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| fn create_label(text: &str, font: Handle<Font>) -> (Text, TextFont, TextColor) {
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|     (
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|         Text::new(text),
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|         TextFont {
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|             font,
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|             font_size: 33.0,
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|             ..default()
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|         },
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|         TextColor(Color::srgb(0.9, 0.9, 0.9)),
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|     )
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| }
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| 
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| fn button_system(
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|     mut interaction_query: Query<(&Interaction, &ChildOf), (Changed<Interaction>, With<Button>)>,
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|     labels_query: Query<(&Children, &ChildOf), With<Button>>,
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|     mut text_query: Query<&mut Text>,
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|     mut counter_query: Query<&mut Counter>,
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| ) {
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|     // Update parent counter on click
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|     for (interaction, parent) in &mut interaction_query {
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|         if matches!(interaction, Interaction::Pressed) {
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|             let mut counter = counter_query.get_mut(parent.get()).unwrap();
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|             counter.0 += 1;
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|         }
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|     }
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| 
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|     // Update button labels to match their parent counter
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|     for (children, child_of) in &labels_query {
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|         let counter = counter_query.get(child_of.get()).unwrap();
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|         let mut text = text_query.get_mut(children[0]).unwrap();
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| 
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|         **text = counter.0.to_string();
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|     }
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| }
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