bevy/crates/bevy_pbr/src
Mincong Lu c75610e2b2
Made some things in bevy_render Debug. (#13830)
# Objective

Some items in `bevy_render` do not implement `Debug`.

## Solution

Made them derive `Debug`.
2024-06-17 15:04:20 +00:00
..
cluster Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
deferred Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00
light Made some things in bevy_render Debug. (#13830) 2024-06-17 15:04:20 +00:00
light_probe Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
lightmap Generate MeshUniforms on the GPU via compute shader where available. (#12773) 2024-04-10 05:33:32 +00:00
meshlet Fix meshlet vertex attribute interpolation (#13775) 2024-06-10 20:18:43 +00:00
prepass Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
render Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00
ssao Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
ssr Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00
volumetric_fog Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. (#13759) 2024-06-10 13:03:46 +00:00
bundle.rs Implement clone for most bundles. (#12993) 2024-04-16 16:37:09 +00:00
extended_material.rs Add missing Default impl to ExtendedMaterial. (#13008) 2024-04-18 12:57:14 +00:00
fog.rs Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. (#13759) 2024-06-10 13:03:46 +00:00
lib.rs Meshlet misc (#13761) 2024-06-10 13:06:08 +00:00
material.rs Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
parallax.rs
pbr_material.rs Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00
wireframe.rs Use WireframeColor to override global color (#13034) 2024-04-20 13:59:12 +00:00