 ffecb05a0a
			
		
	
	
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			This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| /// This example shows how to configure Physically Based Rendering (PBR) parameters.
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_startup_system(setup)
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|         .run();
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| }
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| 
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| /// set up a simple 3D scene
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     // add entities to the world
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|     for y in -2..=2 {
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|         for x in -5..=5 {
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|             let x01 = (x + 5) as f32 / 10.0;
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|             let y01 = (y + 2) as f32 / 4.0;
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|             // sphere
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|             commands.spawn_bundle(PbrBundle {
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|                 mesh: meshes.add(Mesh::from(shape::Icosphere {
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|                     radius: 0.45,
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|                     subdivisions: 32,
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|                 })),
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|                 material: materials.add(StandardMaterial {
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|                     base_color: Color::hex("ffd891").unwrap(),
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|                     // vary key PBR parameters on a grid of spheres to show the effect
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|                     metallic: y01,
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|                     perceptual_roughness: x01,
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|                     ..Default::default()
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|                 }),
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|                 transform: Transform::from_xyz(x as f32, y as f32 + 0.5, 0.0),
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|                 ..Default::default()
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|             });
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|         }
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|     }
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|     // unlit sphere
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|     commands.spawn_bundle(PbrBundle {
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|         mesh: meshes.add(Mesh::from(shape::Icosphere {
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|             radius: 0.45,
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|             subdivisions: 32,
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|         })),
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|         material: materials.add(StandardMaterial {
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|             base_color: Color::hex("ffd891").unwrap(),
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|             // vary key PBR parameters on a grid of spheres to show the effect
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|             unlit: true,
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|             ..Default::default()
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|         }),
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|         transform: Transform::from_xyz(-5.0, -2.5, 0.0),
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|         ..Default::default()
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|     });
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|     // light
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|     commands.spawn_bundle(PointLightBundle {
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|         transform: Transform::from_translation(Vec3::new(50.0, 50.0, 50.0)),
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|         point_light: PointLight {
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|             intensity: 600000.,
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|             range: 100.,
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|             ..Default::default()
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|         },
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|         ..Default::default()
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|     });
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|     // camera
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|     commands.spawn_bundle(OrthographicCameraBundle {
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|         transform: Transform::from_translation(Vec3::new(0.0, 0.0, 8.0))
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|             .looking_at(Vec3::default(), Vec3::Y),
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|         orthographic_projection: OrthographicProjection {
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|             scale: 0.01,
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|             ..Default::default()
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|         },
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|         ..OrthographicCameraBundle::new_3d()
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|     });
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| }
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