bevy/crates/bevy_pbr/src
Nathaniel Bielanski d836ece676
Moving structs PointLight, SpotLight, and DirectionalLight out of light/mod.rs (#12656)
# Objective

Follow up from PR #12369 to extract lighting structs from light/mod.rs
into their own file.
Part of the Purdue Refactoring Team's goals issue #12349 

## Solution

- Moved PointLight from light/mod.rs to light/point_light.rs
- Moved SpotLight from light/mod.rs to light/spot_light.rs
- Moved DirectionalLight from light/mod.rs to light/directional_light.rs
2024-03-23 02:16:07 +00:00
..
deferred Rename Core Render Graph Labels (#11882) 2024-02-15 23:15:16 +00:00
light Moving structs PointLight, SpotLight, and DirectionalLight out of light/mod.rs (#12656) 2024-03-23 02:16:07 +00:00
light_probe Disable irradiance volumes on WebGL and WebGPU. (#11909) 2024-02-17 01:49:46 +00:00
lightmap Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00
prepass bevy_reflect: Remove U32Visitor (#12433) 2024-03-12 06:19:29 +00:00
render Add pipeline statistics (#9135) 2024-03-17 20:29:35 +00:00
ssao Rename Core Render Graph Labels (#11882) 2024-02-15 23:15:16 +00:00
bundle.rs Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
extended_material.rs Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00
fog.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
lib.rs Removed Into<AssedId<T>> for Handle<T> as mentioned in #12600 (#12655) 2024-03-22 20:26:12 +00:00
material.rs Add setting to enable/disable shadows to MaterialPlugin (#12538) 2024-03-18 17:54:41 +00:00
parallax.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
pbr_material.rs update comment on emissive field of StandardMaterial struct to mention large color channel values (#12248) 2024-03-05 16:15:28 +00:00
wireframe.rs Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00