# Objective #11431 and #11688 implemented meshing support for Bevy's new geometric primitives. The next step is to deprecate the shapes in `bevy_render::mesh::shape` and to later remove them completely for 0.14. ## Solution Deprecate the shapes and reduce code duplication by utilizing the primitive meshing API for the old shapes where possible. Note that some shapes have behavior that can't be exactly reproduced with the new primitives yet: - `Box` is more of an AABB with min/max extents - `Plane` supports a subdivision count - `Quad` has a `flipped` property These types have not been changed to utilize the new primitives yet. --- ## Changelog - Deprecated all shapes in `bevy_render::mesh::shape` - Changed all examples to use new primitives for meshing ## Migration Guide Bevy has previously used rendering-specific types like `UVSphere` and `Quad` for primitive mesh shapes. These have now been deprecated to use the geometric primitives newly introduced in version 0.13. Some examples: ```rust let before = meshes.add(shape::Box::new(5.0, 0.15, 5.0)); let after = meshes.add(Cuboid::new(5.0, 0.15, 5.0)); let before = meshes.add(shape::Quad::default()); let after = meshes.add(Rectangle::default()); let before = meshes.add(shape::Plane::from_size(5.0)); // The surface normal can now also be specified when using `new` let after = meshes.add(Plane3d::default().mesh().size(5.0, 5.0)); let before = meshes.add( Mesh::try_from(shape::Icosphere { radius: 0.5, subdivisions: 5, }) .unwrap(), ); let after = meshes.add(Sphere::new(0.5).mesh().ico(5).unwrap()); ```
		
			
				
	
	
		
			710 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			710 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This examples compares Tonemapping options
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use bevy::{
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    core_pipeline::tonemapping::Tonemapping,
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    pbr::CascadeShadowConfigBuilder,
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    prelude::*,
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    reflect::TypePath,
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    render::{
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        render_asset::RenderAssetUsages,
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        render_resource::{AsBindGroup, Extent3d, ShaderRef, TextureDimension, TextureFormat},
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        texture::{ImageSampler, ImageSamplerDescriptor},
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        view::ColorGrading,
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    },
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    utils::HashMap,
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};
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use std::f32::consts::PI;
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fn main() {
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    App::new()
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        .add_plugins((
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            DefaultPlugins,
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            MaterialPlugin::<ColorGradientMaterial>::default(),
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        ))
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        .insert_resource(CameraTransform(
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            Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y),
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        ))
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        .init_resource::<PerMethodSettings>()
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        .insert_resource(CurrentScene(1))
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        .insert_resource(SelectedParameter { value: 0, max: 4 })
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        .add_systems(
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            Startup,
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            (
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                setup,
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                setup_basic_scene,
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                setup_color_gradient_scene,
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                setup_image_viewer_scene,
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            ),
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        )
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        .add_systems(
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            Update,
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            (
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                drag_drop_image,
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                resize_image,
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                toggle_scene,
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                toggle_tonemapping_method,
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                update_color_grading_settings,
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                update_ui,
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            ),
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        )
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        .run();
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}
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fn setup(
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    mut commands: Commands,
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    asset_server: Res<AssetServer>,
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    camera_transform: Res<CameraTransform>,
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) {
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    // camera
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    commands.spawn((
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        Camera3dBundle {
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            camera: Camera {
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                hdr: true,
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                ..default()
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            },
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            transform: camera_transform.0,
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            ..default()
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        },
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        FogSettings {
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            color: Color::rgba_u8(43, 44, 47, 255),
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            falloff: FogFalloff::Linear {
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                start: 1.0,
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                end: 8.0,
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            },
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            ..default()
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        },
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        EnvironmentMapLight {
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            diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
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            specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
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            intensity: 150.0,
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        },
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    ));
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    // ui
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    commands.spawn(
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        TextBundle::from_section(
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            "",
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            TextStyle {
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                font_size: 18.0,
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                ..default()
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            },
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        )
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        .with_style(Style {
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            position_type: PositionType::Absolute,
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            top: Val::Px(10.0),
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            left: Val::Px(10.0),
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            ..default()
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        }),
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    );
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}
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fn setup_basic_scene(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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    mut images: ResMut<Assets<Image>>,
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    asset_server: Res<AssetServer>,
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) {
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    // plane
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    commands.spawn((
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        PbrBundle {
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            mesh: meshes.add(Plane3d::default().mesh().size(50.0, 50.0)),
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            material: materials.add(Color::rgb(0.1, 0.2, 0.1)),
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            ..default()
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        },
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        SceneNumber(1),
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    ));
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    // cubes
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    let cube_material = materials.add(StandardMaterial {
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        base_color_texture: Some(images.add(uv_debug_texture())),
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        ..default()
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    });
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    let cube_mesh = meshes.add(Cuboid::new(0.25, 0.25, 0.25));
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    for i in 0..5 {
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        commands.spawn((
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            PbrBundle {
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                mesh: cube_mesh.clone(),
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                material: cube_material.clone(),
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                transform: Transform::from_xyz(i as f32 * 0.25 - 1.0, 0.125, -i as f32 * 0.5),
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                ..default()
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            },
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            SceneNumber(1),
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        ));
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    }
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    // spheres
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    let sphere_mesh = meshes.add(Sphere::new(0.125).mesh().uv(32, 18));
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    for i in 0..6 {
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        let j = i % 3;
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        let s_val = if i < 3 { 0.0 } else { 0.2 };
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        let material = if j == 0 {
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            materials.add(StandardMaterial {
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                base_color: Color::rgb(s_val, s_val, 1.0),
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                perceptual_roughness: 0.089,
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                metallic: 0.0,
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                ..default()
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            })
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        } else if j == 1 {
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            materials.add(StandardMaterial {
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                base_color: Color::rgb(s_val, 1.0, s_val),
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                perceptual_roughness: 0.089,
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                metallic: 0.0,
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                ..default()
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            })
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        } else {
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            materials.add(StandardMaterial {
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                base_color: Color::rgb(1.0, s_val, s_val),
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                perceptual_roughness: 0.089,
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                metallic: 0.0,
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                ..default()
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            })
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        };
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        commands.spawn((
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            PbrBundle {
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                mesh: sphere_mesh.clone(),
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                material,
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                transform: Transform::from_xyz(
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                    j as f32 * 0.25 + if i < 3 { -0.15 } else { 0.15 } - 0.4,
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                    0.125,
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                    -j as f32 * 0.25 + if i < 3 { -0.15 } else { 0.15 } + 0.4,
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                ),
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                ..default()
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            },
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            SceneNumber(1),
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        ));
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    }
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    // Flight Helmet
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    commands.spawn((
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        SceneBundle {
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            scene: asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0"),
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            transform: Transform::from_xyz(0.5, 0.0, -0.5)
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                .with_rotation(Quat::from_rotation_y(-0.15 * PI)),
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            ..default()
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        },
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        SceneNumber(1),
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    ));
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    // light
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    commands.spawn((
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        DirectionalLightBundle {
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            directional_light: DirectionalLight {
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                shadows_enabled: true,
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                illuminance: 3000.0,
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                ..default()
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            },
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            transform: Transform::from_rotation(Quat::from_euler(
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                EulerRot::ZYX,
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                0.0,
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                PI * -0.15,
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                PI * -0.15,
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            )),
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            cascade_shadow_config: CascadeShadowConfigBuilder {
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                maximum_distance: 3.0,
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                first_cascade_far_bound: 0.9,
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                ..default()
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            }
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            .into(),
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            ..default()
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        },
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        SceneNumber(1),
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    ));
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}
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fn setup_color_gradient_scene(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<ColorGradientMaterial>>,
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    camera_transform: Res<CameraTransform>,
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) {
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    let mut transform = camera_transform.0;
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    transform.translation += *transform.forward();
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    commands.spawn((
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        MaterialMeshBundle {
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            mesh: meshes.add(Rectangle::new(0.7, 0.7)),
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            material: materials.add(ColorGradientMaterial {}),
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            transform,
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            visibility: Visibility::Hidden,
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            ..default()
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        },
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        SceneNumber(2),
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    ));
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}
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fn setup_image_viewer_scene(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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    camera_transform: Res<CameraTransform>,
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) {
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    let mut transform = camera_transform.0;
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    transform.translation += *transform.forward();
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    // exr/hdr viewer (exr requires enabling bevy feature)
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    commands.spawn((
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        PbrBundle {
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            mesh: meshes.add(Rectangle::default()),
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            material: materials.add(StandardMaterial {
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                base_color_texture: None,
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                unlit: true,
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                ..default()
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            }),
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            transform,
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            visibility: Visibility::Hidden,
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            ..default()
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        },
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        SceneNumber(3),
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        HDRViewer,
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    ));
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    commands
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        .spawn((
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            TextBundle::from_section(
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                "Drag and drop an HDR or EXR file",
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                TextStyle {
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                    font_size: 36.0,
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                    color: Color::BLACK,
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                    ..default()
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                },
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            )
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            .with_text_justify(JustifyText::Center)
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            .with_style(Style {
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                align_self: AlignSelf::Center,
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                margin: UiRect::all(Val::Auto),
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                ..default()
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            }),
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            SceneNumber(3),
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        ))
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        .insert(Visibility::Hidden);
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}
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// ----------------------------------------------------------------------------
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fn drag_drop_image(
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    image_mat: Query<&Handle<StandardMaterial>, With<HDRViewer>>,
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    text: Query<Entity, (With<Text>, With<SceneNumber>)>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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    mut drop_events: EventReader<FileDragAndDrop>,
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    asset_server: Res<AssetServer>,
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    mut commands: Commands,
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) {
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    let Some(new_image) = drop_events.read().find_map(|e| match e {
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        FileDragAndDrop::DroppedFile { path_buf, .. } => {
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            Some(asset_server.load(path_buf.to_string_lossy().to_string()))
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        }
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        _ => None,
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    }) else {
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        return;
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    };
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    for mat_h in &image_mat {
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        if let Some(mat) = materials.get_mut(mat_h) {
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            mat.base_color_texture = Some(new_image.clone());
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            // Despawn the image viewer instructions
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            if let Ok(text_entity) = text.get_single() {
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                commands.entity(text_entity).despawn();
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            }
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        }
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    }
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}
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fn resize_image(
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    image_mesh: Query<(&Handle<StandardMaterial>, &Handle<Mesh>), With<HDRViewer>>,
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    materials: Res<Assets<StandardMaterial>>,
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    mut meshes: ResMut<Assets<Mesh>>,
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    images: Res<Assets<Image>>,
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    mut image_events: EventReader<AssetEvent<Image>>,
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) {
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    for event in image_events.read() {
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        let (AssetEvent::Added { id } | AssetEvent::Modified { id }) = event else {
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            continue;
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        };
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        for (mat_h, mesh_h) in &image_mesh {
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            let Some(mat) = materials.get(mat_h) else {
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                continue;
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            };
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            let Some(ref base_color_texture) = mat.base_color_texture else {
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                continue;
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            };
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            if *id != base_color_texture.id() {
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                continue;
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            };
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            let Some(image_changed) = images.get(*id) else {
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                continue;
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            };
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            let size = image_changed.size_f32().normalize_or_zero() * 1.4;
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            // Resize Mesh
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            let quad = Mesh::from(Rectangle::from_size(size));
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            meshes.insert(mesh_h, quad);
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        }
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    }
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}
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fn toggle_scene(
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    keys: Res<ButtonInput<KeyCode>>,
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    mut query: Query<(&mut Visibility, &SceneNumber)>,
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    mut current_scene: ResMut<CurrentScene>,
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) {
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    let mut pressed = None;
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    if keys.just_pressed(KeyCode::KeyQ) {
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        pressed = Some(1);
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    } else if keys.just_pressed(KeyCode::KeyW) {
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        pressed = Some(2);
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    } else if keys.just_pressed(KeyCode::KeyE) {
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        pressed = Some(3);
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    }
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    if let Some(pressed) = pressed {
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        current_scene.0 = pressed;
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        for (mut visibility, scene) in query.iter_mut() {
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            if scene.0 == pressed {
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                *visibility = Visibility::Visible;
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            } else {
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                *visibility = Visibility::Hidden;
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            }
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        }
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    }
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}
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fn toggle_tonemapping_method(
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    keys: Res<ButtonInput<KeyCode>>,
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    mut tonemapping: Query<&mut Tonemapping>,
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    mut color_grading: Query<&mut ColorGrading>,
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    per_method_settings: Res<PerMethodSettings>,
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) {
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    let mut method = tonemapping.single_mut();
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    let mut color_grading = color_grading.single_mut();
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    if keys.just_pressed(KeyCode::Digit1) {
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        *method = Tonemapping::None;
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    } else if keys.just_pressed(KeyCode::Digit2) {
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        *method = Tonemapping::Reinhard;
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    } else if keys.just_pressed(KeyCode::Digit3) {
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        *method = Tonemapping::ReinhardLuminance;
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    } else if keys.just_pressed(KeyCode::Digit4) {
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        *method = Tonemapping::AcesFitted;
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    } else if keys.just_pressed(KeyCode::Digit5) {
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        *method = Tonemapping::AgX;
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    } else if keys.just_pressed(KeyCode::Digit6) {
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        *method = Tonemapping::SomewhatBoringDisplayTransform;
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    } else if keys.just_pressed(KeyCode::Digit7) {
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        *method = Tonemapping::TonyMcMapface;
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    } else if keys.just_pressed(KeyCode::Digit8) {
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        *method = Tonemapping::BlenderFilmic;
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    }
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    *color_grading = *per_method_settings
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        .settings
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        .get::<Tonemapping>(&method)
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        .unwrap();
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}
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#[derive(Resource)]
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struct SelectedParameter {
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    value: i32,
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    max: i32,
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}
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impl SelectedParameter {
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    fn next(&mut self) {
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        self.value = (self.value + 1).rem_euclid(self.max);
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    }
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    fn prev(&mut self) {
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        self.value = (self.value - 1).rem_euclid(self.max);
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    }
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}
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fn update_color_grading_settings(
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    keys: Res<ButtonInput<KeyCode>>,
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    time: Res<Time>,
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    mut per_method_settings: ResMut<PerMethodSettings>,
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    tonemapping: Query<&Tonemapping>,
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    current_scene: Res<CurrentScene>,
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    mut selected_parameter: ResMut<SelectedParameter>,
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) {
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    let method = tonemapping.single();
 | 
						|
    let color_grading = per_method_settings.settings.get_mut(method).unwrap();
 | 
						|
    let mut dt = time.delta_seconds() * 0.25;
 | 
						|
    if keys.pressed(KeyCode::ArrowLeft) {
 | 
						|
        dt = -dt;
 | 
						|
    }
 | 
						|
 | 
						|
    if keys.just_pressed(KeyCode::ArrowDown) {
 | 
						|
        selected_parameter.next();
 | 
						|
    }
 | 
						|
    if keys.just_pressed(KeyCode::ArrowUp) {
 | 
						|
        selected_parameter.prev();
 | 
						|
    }
 | 
						|
    if keys.pressed(KeyCode::ArrowLeft) || keys.pressed(KeyCode::ArrowRight) {
 | 
						|
        match selected_parameter.value {
 | 
						|
            0 => {
 | 
						|
                color_grading.exposure += dt;
 | 
						|
            }
 | 
						|
            1 => {
 | 
						|
                color_grading.gamma += dt;
 | 
						|
            }
 | 
						|
            2 => {
 | 
						|
                color_grading.pre_saturation += dt;
 | 
						|
            }
 | 
						|
            3 => {
 | 
						|
                color_grading.post_saturation += dt;
 | 
						|
            }
 | 
						|
            _ => {}
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if keys.just_pressed(KeyCode::Space) {
 | 
						|
        for (_, grading) in per_method_settings.settings.iter_mut() {
 | 
						|
            *grading = ColorGrading::default();
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if keys.just_pressed(KeyCode::Enter) && current_scene.0 == 1 {
 | 
						|
        for (mapper, grading) in per_method_settings.settings.iter_mut() {
 | 
						|
            *grading = PerMethodSettings::basic_scene_recommendation(*mapper);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
fn update_ui(
 | 
						|
    mut text: Query<&mut Text, Without<SceneNumber>>,
 | 
						|
    settings: Query<(&Tonemapping, &ColorGrading)>,
 | 
						|
    current_scene: Res<CurrentScene>,
 | 
						|
    selected_parameter: Res<SelectedParameter>,
 | 
						|
    mut hide_ui: Local<bool>,
 | 
						|
    keys: Res<ButtonInput<KeyCode>>,
 | 
						|
) {
 | 
						|
    let (method, color_grading) = settings.single();
 | 
						|
    let method = *method;
 | 
						|
 | 
						|
    let mut text = text.single_mut();
 | 
						|
    let text = &mut text.sections[0].value;
 | 
						|
 | 
						|
    if keys.just_pressed(KeyCode::KeyH) {
 | 
						|
        *hide_ui = !*hide_ui;
 | 
						|
    }
 | 
						|
    text.clear();
 | 
						|
    if *hide_ui {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    let scn = current_scene.0;
 | 
						|
    text.push_str("(H) Hide UI\n\n");
 | 
						|
    text.push_str("Test Scene: \n");
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(Q) {} Basic Scene\n",
 | 
						|
        if scn == 1 { ">" } else { "" }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(W) {} Color Sweep\n",
 | 
						|
        if scn == 2 { ">" } else { "" }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(E) {} Image Viewer\n",
 | 
						|
        if scn == 3 { ">" } else { "" }
 | 
						|
    ));
 | 
						|
 | 
						|
    text.push_str("\n\nTonemapping Method:\n");
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(1) {} Disabled\n",
 | 
						|
        if method == Tonemapping::None { ">" } else { "" }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(2) {} Reinhard\n",
 | 
						|
        if method == Tonemapping::Reinhard {
 | 
						|
            "> "
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(3) {} Reinhard Luminance\n",
 | 
						|
        if method == Tonemapping::ReinhardLuminance {
 | 
						|
            ">"
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(4) {} ACES Fitted\n",
 | 
						|
        if method == Tonemapping::AcesFitted {
 | 
						|
            ">"
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(5) {} AgX\n",
 | 
						|
        if method == Tonemapping::AgX { ">" } else { "" }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(6) {} SomewhatBoringDisplayTransform\n",
 | 
						|
        if method == Tonemapping::SomewhatBoringDisplayTransform {
 | 
						|
            ">"
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(7) {} TonyMcMapface\n",
 | 
						|
        if method == Tonemapping::TonyMcMapface {
 | 
						|
            ">"
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(8) {} Blender Filmic\n",
 | 
						|
        if method == Tonemapping::BlenderFilmic {
 | 
						|
            ">"
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
 | 
						|
    text.push_str("\n\nColor Grading:\n");
 | 
						|
    text.push_str("(arrow keys)\n");
 | 
						|
    if selected_parameter.value == 0 {
 | 
						|
        text.push_str("> ");
 | 
						|
    }
 | 
						|
    text.push_str(&format!("Exposure: {}\n", color_grading.exposure));
 | 
						|
    if selected_parameter.value == 1 {
 | 
						|
        text.push_str("> ");
 | 
						|
    }
 | 
						|
    text.push_str(&format!("Gamma: {}\n", color_grading.gamma));
 | 
						|
    if selected_parameter.value == 2 {
 | 
						|
        text.push_str("> ");
 | 
						|
    }
 | 
						|
    text.push_str(&format!(
 | 
						|
        "PreSaturation: {}\n",
 | 
						|
        color_grading.pre_saturation
 | 
						|
    ));
 | 
						|
    if selected_parameter.value == 3 {
 | 
						|
        text.push_str("> ");
 | 
						|
    }
 | 
						|
    text.push_str(&format!(
 | 
						|
        "PostSaturation: {}\n",
 | 
						|
        color_grading.post_saturation
 | 
						|
    ));
 | 
						|
    text.push_str("(Space) Reset all to default\n");
 | 
						|
 | 
						|
    if current_scene.0 == 1 {
 | 
						|
        text.push_str("(Enter) Reset all to scene recommendation\n");
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
#[derive(Resource)]
 | 
						|
struct PerMethodSettings {
 | 
						|
    settings: HashMap<Tonemapping, ColorGrading>,
 | 
						|
}
 | 
						|
 | 
						|
impl PerMethodSettings {
 | 
						|
    fn basic_scene_recommendation(method: Tonemapping) -> ColorGrading {
 | 
						|
        match method {
 | 
						|
            Tonemapping::Reinhard | Tonemapping::ReinhardLuminance => ColorGrading {
 | 
						|
                exposure: 0.5,
 | 
						|
                ..default()
 | 
						|
            },
 | 
						|
            Tonemapping::AcesFitted => ColorGrading {
 | 
						|
                exposure: 0.35,
 | 
						|
                ..default()
 | 
						|
            },
 | 
						|
            Tonemapping::AgX => ColorGrading {
 | 
						|
                exposure: -0.2,
 | 
						|
                gamma: 1.0,
 | 
						|
                pre_saturation: 1.1,
 | 
						|
                post_saturation: 1.1,
 | 
						|
            },
 | 
						|
            _ => ColorGrading::default(),
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
impl Default for PerMethodSettings {
 | 
						|
    fn default() -> Self {
 | 
						|
        let mut settings = HashMap::new();
 | 
						|
 | 
						|
        for method in [
 | 
						|
            Tonemapping::None,
 | 
						|
            Tonemapping::Reinhard,
 | 
						|
            Tonemapping::ReinhardLuminance,
 | 
						|
            Tonemapping::AcesFitted,
 | 
						|
            Tonemapping::AgX,
 | 
						|
            Tonemapping::SomewhatBoringDisplayTransform,
 | 
						|
            Tonemapping::TonyMcMapface,
 | 
						|
            Tonemapping::BlenderFilmic,
 | 
						|
        ] {
 | 
						|
            settings.insert(
 | 
						|
                method,
 | 
						|
                PerMethodSettings::basic_scene_recommendation(method),
 | 
						|
            );
 | 
						|
        }
 | 
						|
 | 
						|
        Self { settings }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/// Creates a colorful test pattern
 | 
						|
fn uv_debug_texture() -> Image {
 | 
						|
    const TEXTURE_SIZE: usize = 8;
 | 
						|
 | 
						|
    let mut palette: [u8; 32] = [
 | 
						|
        255, 102, 159, 255, 255, 159, 102, 255, 236, 255, 102, 255, 121, 255, 102, 255, 102, 255,
 | 
						|
        198, 255, 102, 198, 255, 255, 121, 102, 255, 255, 236, 102, 255, 255,
 | 
						|
    ];
 | 
						|
 | 
						|
    let mut texture_data = [0; TEXTURE_SIZE * TEXTURE_SIZE * 4];
 | 
						|
    for y in 0..TEXTURE_SIZE {
 | 
						|
        let offset = TEXTURE_SIZE * y * 4;
 | 
						|
        texture_data[offset..(offset + TEXTURE_SIZE * 4)].copy_from_slice(&palette);
 | 
						|
        palette.rotate_right(4);
 | 
						|
    }
 | 
						|
 | 
						|
    let mut img = Image::new_fill(
 | 
						|
        Extent3d {
 | 
						|
            width: TEXTURE_SIZE as u32,
 | 
						|
            height: TEXTURE_SIZE as u32,
 | 
						|
            depth_or_array_layers: 1,
 | 
						|
        },
 | 
						|
        TextureDimension::D2,
 | 
						|
        &texture_data,
 | 
						|
        TextureFormat::Rgba8UnormSrgb,
 | 
						|
        RenderAssetUsages::RENDER_WORLD,
 | 
						|
    );
 | 
						|
    img.sampler = ImageSampler::Descriptor(ImageSamplerDescriptor::default());
 | 
						|
    img
 | 
						|
}
 | 
						|
 | 
						|
impl Material for ColorGradientMaterial {
 | 
						|
    fn fragment_shader() -> ShaderRef {
 | 
						|
        "shaders/tonemapping_test_patterns.wgsl".into()
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
 | 
						|
struct ColorGradientMaterial {}
 | 
						|
 | 
						|
#[derive(Resource)]
 | 
						|
struct CameraTransform(Transform);
 | 
						|
 | 
						|
#[derive(Resource)]
 | 
						|
struct CurrentScene(u32);
 | 
						|
 | 
						|
#[derive(Component)]
 | 
						|
struct SceneNumber(u32);
 | 
						|
 | 
						|
#[derive(Component)]
 | 
						|
struct HDRViewer;
 |