# Rename `WorldQueryData` & `WorldQueryFilter` to `QueryData` & `QueryFilter` Fixes #10776 ## Solution Traits `WorldQueryData` & `WorldQueryFilter` were renamed to `QueryData` and `QueryFilter`, respectively. Related Trait types were also renamed. --- ## Changelog - Trait `WorldQueryData` has been renamed to `QueryData`. Derive macro's `QueryData` attribute `world_query_data` has been renamed to `query_data`. - Trait `WorldQueryFilter` has been renamed to `QueryFilter`. Derive macro's `QueryFilter` attribute `world_query_filter` has been renamed to `query_filter`. - Trait's `ExtractComponent` type `Query` has been renamed to `Data`. - Trait's `GetBatchData` types `Query` & `QueryFilter` has been renamed to `Data` & `Filter`, respectively. - Trait's `ExtractInstance` type `Query` has been renamed to `Data`. - Trait's `ViewNode` type `ViewQuery` has been renamed to `ViewData`. - Trait's `RenderCommand` types `ViewWorldQuery` & `ItemWorldQuery` has been renamed to `ViewData` & `ItemData`, respectively. ## Migration Guide Note: if merged before 0.13 is released, this should instead modify the migration guide of #10776 with the updated names. - Rename `WorldQueryData` & `WorldQueryFilter` trait usages to `QueryData` & `QueryFilter` and their respective derive macro attributes `world_query_data` & `world_query_filter` to `query_data` & `query_filter`. - Rename the following trait type usages: - Trait's `ExtractComponent` type `Query` to `Data`. - Trait's `GetBatchData` type `Query` to `Data`. - Trait's `ExtractInstance` type `Query` to `Data`. - Trait's `ViewNode` type `ViewQuery` to `ViewData`' - Trait's `RenderCommand` types `ViewWolrdQuery` & `ItemWorldQuery` to `ViewData` & `ItemData`, respectively. ```rust // Before #[derive(WorldQueryData)] #[world_query_data(derive(Debug))] struct EmptyQuery { empty: (), } // After #[derive(QueryData)] #[query_data(derive(Debug))] struct EmptyQuery { empty: (), } // Before #[derive(WorldQueryFilter)] struct CustomQueryFilter<T: Component, P: Component> { _c: With<ComponentC>, _d: With<ComponentD>, _or: Or<(Added<ComponentC>, Changed<ComponentD>, Without<ComponentZ>)>, _generic_tuple: (With<T>, With<P>), } // After #[derive(QueryFilter)] struct CustomQueryFilter<T: Component, P: Component> { _c: With<ComponentC>, _d: With<ComponentD>, _or: Or<(Added<ComponentC>, Changed<ComponentD>, Without<ComponentZ>)>, _generic_tuple: (With<T>, With<P>), } // Before impl ExtractComponent for ContrastAdaptiveSharpeningSettings { type Query = &'static Self; type Filter = With<Camera>; type Out = (DenoiseCAS, CASUniform); fn extract_component(item: QueryItem<Self::Query>) -> Option<Self::Out> { //... } } // After impl ExtractComponent for ContrastAdaptiveSharpeningSettings { type Data = &'static Self; type Filter = With<Camera>; type Out = (DenoiseCAS, CASUniform); fn extract_component(item: QueryItem<Self::Data>) -> Option<Self::Out> { //... } } // Before impl GetBatchData for MeshPipeline { type Param = SRes<RenderMeshInstances>; type Query = Entity; type QueryFilter = With<Mesh3d>; type CompareData = (MaterialBindGroupId, AssetId<Mesh>); type BufferData = MeshUniform; fn get_batch_data( mesh_instances: &SystemParamItem<Self::Param>, entity: &QueryItem<Self::Query>, ) -> (Self::BufferData, Option<Self::CompareData>) { // .... } } // After impl GetBatchData for MeshPipeline { type Param = SRes<RenderMeshInstances>; type Data = Entity; type Filter = With<Mesh3d>; type CompareData = (MaterialBindGroupId, AssetId<Mesh>); type BufferData = MeshUniform; fn get_batch_data( mesh_instances: &SystemParamItem<Self::Param>, entity: &QueryItem<Self::Data>, ) -> (Self::BufferData, Option<Self::CompareData>) { // .... } } // Before impl<A> ExtractInstance for AssetId<A> where A: Asset, { type Query = Read<Handle<A>>; type Filter = (); fn extract(item: QueryItem<'_, Self::Query>) -> Option<Self> { Some(item.id()) } } // After impl<A> ExtractInstance for AssetId<A> where A: Asset, { type Data = Read<Handle<A>>; type Filter = (); fn extract(item: QueryItem<'_, Self::Data>) -> Option<Self> { Some(item.id()) } } // Before impl ViewNode for PostProcessNode { type ViewQuery = ( &'static ViewTarget, &'static PostProcessSettings, ); fn run( &self, _graph: &mut RenderGraphContext, render_context: &mut RenderContext, (view_target, _post_process_settings): QueryItem<Self::ViewQuery>, world: &World, ) -> Result<(), NodeRunError> { // ... } } // After impl ViewNode for PostProcessNode { type ViewData = ( &'static ViewTarget, &'static PostProcessSettings, ); fn run( &self, _graph: &mut RenderGraphContext, render_context: &mut RenderContext, (view_target, _post_process_settings): QueryItem<Self::ViewData>, world: &World, ) -> Result<(), NodeRunError> { // ... } } // Before impl<P: CachedRenderPipelinePhaseItem> RenderCommand<P> for SetItemPipeline { type Param = SRes<PipelineCache>; type ViewWorldQuery = (); type ItemWorldQuery = (); #[inline] fn render<'w>( item: &P, _view: (), _entity: (), pipeline_cache: SystemParamItem<'w, '_, Self::Param>, pass: &mut TrackedRenderPass<'w>, ) -> RenderCommandResult { // ... } } // After impl<P: CachedRenderPipelinePhaseItem> RenderCommand<P> for SetItemPipeline { type Param = SRes<PipelineCache>; type ViewData = (); type ItemData = (); #[inline] fn render<'w>( item: &P, _view: (), _entity: (), pipeline_cache: SystemParamItem<'w, '_, Self::Param>, pass: &mut TrackedRenderPass<'w>, ) -> RenderCommandResult { // ... } } ```
		
			
				
	
	
		
			195 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example illustrates the usage of the [`WorldQuery`] derive macro, which allows
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//! defining custom query and filter types.
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//!
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//! While regular tuple queries work great in most of simple scenarios, using custom queries
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//! declared as named structs can bring the following advantages:
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//! - They help to avoid destructuring or using `q.0, q.1, ...` access pattern.
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//! - Adding, removing components or changing items order with structs greatly reduces maintenance
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//!   burden, as you don't need to update statements that destructure tuples, care about order
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//!   of elements, etc. Instead, you can just add or remove places where a certain element is used.
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//! - Named structs enable the composition pattern, that makes query types easier to re-use.
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//! - You can bypass the limit of 15 components that exists for query tuples.
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//!
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//! For more details on the `WorldQuery` derive macro, see the trait documentation.
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use bevy::{
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    ecs::query::{QueryData, QueryFilter},
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    prelude::*,
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};
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use std::fmt::Debug;
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fn main() {
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    App::new()
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        .add_systems(Startup, spawn)
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        .add_systems(
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            Update,
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            (
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                print_components_read_only,
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                print_components_iter_mut,
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                print_components_iter,
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                print_components_tuple,
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            )
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                .chain(),
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        )
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        .run();
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}
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#[derive(Component, Debug)]
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struct ComponentA;
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#[derive(Component, Debug)]
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struct ComponentB;
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#[derive(Component, Debug)]
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struct ComponentC;
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#[derive(Component, Debug)]
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struct ComponentD;
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#[derive(Component, Debug)]
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struct ComponentZ;
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#[derive(QueryData)]
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#[query_data(derive(Debug))]
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struct ReadOnlyCustomQuery<T: Component + Debug, P: Component + Debug> {
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    entity: Entity,
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    a: &'static ComponentA,
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    b: Option<&'static ComponentB>,
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    nested: NestedQuery,
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    optional_nested: Option<NestedQuery>,
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    optional_tuple: Option<(&'static ComponentB, &'static ComponentZ)>,
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    generic: GenericQuery<T, P>,
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    empty: EmptyQuery,
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}
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fn print_components_read_only(
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    query: Query<
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        ReadOnlyCustomQuery<ComponentC, ComponentD>,
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        CustomQueryFilter<ComponentC, ComponentD>,
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    >,
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) {
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    println!("Print components (read_only):");
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    for e in &query {
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        println!("Entity: {:?}", e.entity);
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        println!("A: {:?}", e.a);
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        println!("B: {:?}", e.b);
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        println!("Nested: {:?}", e.nested);
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        println!("Optional nested: {:?}", e.optional_nested);
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        println!("Optional tuple: {:?}", e.optional_tuple);
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        println!("Generic: {:?}", e.generic);
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    }
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    println!();
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}
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// If you are going to mutate the data in a query, you must mark it with the `mutable` attribute.
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// The `WorldQuery` derive macro will still create a read-only version, which will be have `ReadOnly`
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// suffix.
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// Note: if you want to use derive macros with read-only query variants, you need to pass them with
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// using the `derive` attribute.
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#[derive(QueryData)]
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#[query_data(mutable, derive(Debug))]
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struct CustomQuery<T: Component + Debug, P: Component + Debug> {
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    entity: Entity,
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    a: &'static mut ComponentA,
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    b: Option<&'static mut ComponentB>,
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    nested: NestedQuery,
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    optional_nested: Option<NestedQuery>,
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    optional_tuple: Option<(NestedQuery, &'static mut ComponentZ)>,
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    generic: GenericQuery<T, P>,
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    empty: EmptyQuery,
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}
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// This is a valid query as well, which would iterate over every entity.
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#[derive(QueryData)]
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#[query_data(derive(Debug))]
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struct EmptyQuery {
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    empty: (),
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}
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#[derive(QueryData)]
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#[query_data(derive(Debug))]
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struct NestedQuery {
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    c: &'static ComponentC,
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    d: Option<&'static ComponentD>,
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}
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#[derive(QueryData)]
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#[query_data(derive(Debug))]
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struct GenericQuery<T: Component, P: Component> {
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    generic: (&'static T, &'static P),
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}
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#[derive(QueryFilter)]
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struct CustomQueryFilter<T: Component, P: Component> {
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    _c: With<ComponentC>,
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    _d: With<ComponentD>,
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    _or: Or<(Added<ComponentC>, Changed<ComponentD>, Without<ComponentZ>)>,
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    _generic_tuple: (With<T>, With<P>),
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}
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fn spawn(mut commands: Commands) {
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    commands.spawn((ComponentA, ComponentB, ComponentC, ComponentD));
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}
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fn print_components_iter_mut(
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    mut query: Query<
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        CustomQuery<ComponentC, ComponentD>,
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        CustomQueryFilter<ComponentC, ComponentD>,
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    >,
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) {
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    println!("Print components (iter_mut):");
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    for e in &mut query {
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        // Re-declaring the variable to illustrate the type of the actual iterator item.
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        let e: CustomQueryItem<'_, _, _> = e;
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        println!("Entity: {:?}", e.entity);
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        println!("A: {:?}", e.a);
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        println!("B: {:?}", e.b);
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        println!("Optional nested: {:?}", e.optional_nested);
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        println!("Optional tuple: {:?}", e.optional_tuple);
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        println!("Nested: {:?}", e.nested);
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        println!("Generic: {:?}", e.generic);
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    }
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    println!();
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}
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fn print_components_iter(
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    query: Query<CustomQuery<ComponentC, ComponentD>, CustomQueryFilter<ComponentC, ComponentD>>,
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) {
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    println!("Print components (iter):");
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    for e in &query {
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        // Re-declaring the variable to illustrate the type of the actual iterator item.
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        let e: CustomQueryReadOnlyItem<'_, _, _> = e;
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        println!("Entity: {:?}", e.entity);
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        println!("A: {:?}", e.a);
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        println!("B: {:?}", e.b);
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        println!("Nested: {:?}", e.nested);
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        println!("Generic: {:?}", e.generic);
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    }
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    println!();
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}
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type NestedTupleQuery<'w> = (&'w ComponentC, &'w ComponentD);
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type GenericTupleQuery<'w, T, P> = (&'w T, &'w P);
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fn print_components_tuple(
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    query: Query<
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        (
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            Entity,
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            &ComponentA,
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            &ComponentB,
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            NestedTupleQuery,
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            GenericTupleQuery<ComponentC, ComponentD>,
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        ),
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        (
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            With<ComponentC>,
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            With<ComponentD>,
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            Or<(Added<ComponentC>, Changed<ComponentD>, Without<ComponentZ>)>,
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        ),
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    >,
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) {
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    println!("Print components (tuple):");
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    for (entity, a, b, nested, (generic_c, generic_d)) in &query {
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        println!("Entity: {entity:?}");
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        println!("A: {a:?}");
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        println!("B: {b:?}");
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        println!("Nested: {:?} {:?}", nested.0, nested.1);
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        println!("Generic: {generic_c:?} {generic_d:?}");
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    }
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}
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