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bevy
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8803bcd92e
bevy
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examples
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Carter Anderson
fc4160ea41
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
2020-06-10 18:54:17 -07:00
..
2d
sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
2020-06-07 11:30:04 -07:00
3d
remove specialization. bevy now builds on stable rust!
2020-06-07 23:36:39 -07:00
app
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
2020-06-07 13:39:50 -07:00
asset
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
2020-06-07 13:39:50 -07:00
diagnostics
Add asset removal. Clean up old/removed meshes
2020-05-17 18:48:14 -07:00
ecs
render: "Immediate Mode" draw api
2020-06-09 23:16:48 -07:00
input
add "pressed" example to mouse_input
2020-06-04 23:57:39 -07:00
scene
impl Default for EventReader
2020-06-03 23:53:00 -07:00
shader
AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
2020-06-10 18:54:17 -07:00
ui
rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
2020-06-07 13:39:50 -07:00
window
Resource -> Res, Ref->Com
2020-05-13 17:57:08 -07:00
hello_world.rs
cargo fmt
2020-04-30 22:30:51 -07:00