191 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| fn main() {
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|     AppBuilder::new().add_defaults_legacy().setup_world(setup).run();
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| }
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| 
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| #[allow(dead_code)]
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| fn create_entities_insert_vec(world: &mut World, plane_handle: Handle<Mesh>, cube_handle: Handle<Mesh>) {
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|     // plane
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|     world.insert(
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|         (),
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|         vec![(
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|             plane_handle.clone(),
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|             Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
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|             LocalToWorld::identity(),
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|             Translation::new(0.0, 0.0, 0.0),
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|         )],
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|     );
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| 
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|     // cube
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|     world.insert(
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|         (),
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|         vec![(
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|             cube_handle,
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|             Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
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|             LocalToWorld::identity(),
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|             Translation::new(0.0, 0.0, 1.0),
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|         )],
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|     );
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| 
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|     // light
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|     world.insert(
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|         (),
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|         vec![(
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|             Light {
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|                 color: wgpu::Color {
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|                     r: 0.8,
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|                     g: 0.8,
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|                     b: 0.5,
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|                     a: 1.0,
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|                 },
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|                 fov: f32::to_radians(60.0),
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|                 depth: 0.1..50.0,
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|                 target_view: None,
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|             },
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|             LocalToWorld::identity(),
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|             Translation::new(4.0, -4.0, 5.0),
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|             Rotation::from_euler_angles(0.0, 0.0, 0.0),
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|         )],
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|     );
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| 
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|     // camera
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|     world.insert(
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|         (),
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|         vec![(
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|             Camera::new(CameraType::Projection {
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|                 fov: std::f32::consts::PI / 4.0,
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|                 near: 1.0,
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|                 far: 1000.0,
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|                 aspect_ratio: 1.0,
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|             }),
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|             ActiveCamera,
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|             LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(3.0, 8.0, 5.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|         )],
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|     );
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| }
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| 
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| #[allow(dead_code)]
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| fn create_entities_builder_add_component(world: &mut World, plane_handle: Handle<Mesh>, cube_handle: Handle<Mesh>) {
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|     world.build()
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|         // plane
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|         .build_entity()
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|             .add(plane_handle.clone())
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|             .add(Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))))
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|             .add(LocalToWorld::identity())
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|             .add(Translation::new(0.0, 0.0, 0.0))
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|         // cube
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|         .build_entity()
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|             .add(cube_handle)
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|             .add(Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))))
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|             .add(LocalToWorld::identity())
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|             .add(Translation::new(0.0, 0.0, 1.0))
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|         // light
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|         .build_entity()
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|             .add(Light {
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|                 color: wgpu::Color {
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|                     r: 0.8,
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|                     g: 0.8,
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|                     b: 0.5,
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|                     a: 1.0,
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|                 },
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|                 fov: f32::to_radians(60.0),
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|                 depth: 0.1..50.0,
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|                 target_view: None,
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|             })
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|             .add(LocalToWorld::identity())
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|             .add(Translation::new(4.0, -4.0, 5.0))
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|             .add(Rotation::from_euler_angles(0.0, 0.0, 0.0))
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|         // camera
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|         .build_entity()
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|             .add(Camera::new(CameraType::Projection {
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|                 fov: std::f32::consts::PI / 4.0,
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|                 near: 1.0,
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|                 far: 1000.0,
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|                 aspect_ratio: 1.0,
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|             }))
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|             .add(ActiveCamera)
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|             .add(LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(3.0, 8.0, 5.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )))
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|     .build();
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| }
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| 
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| fn create_entities_builder_archetype(world: &mut World, plane_handle: Handle<Mesh>, cube_handle: Handle<Mesh>) {
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|     world.build()
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|         // plane
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|         .add_archetype(MeshEntity {
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|             mesh: plane_handle.clone(),
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|             material: Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
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|             local_to_world: LocalToWorld::identity(),
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|             translation: Translation::new(0.0, 0.0, 0.0),
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|         })
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|         // cube
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|         .add_archetype(MeshEntity {
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|             mesh: cube_handle,
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|             material: Material::new(Albedo::Color(math::vec4(0.5, 0.3, 0.3, 1.0))),
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|             local_to_world: LocalToWorld::identity(),
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|             translation: Translation::new(0.0, 0.0, 1.0),
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|         })
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|         // light
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|         .add_archetype(LightEntity {
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|             light: Light {
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|                 color: wgpu::Color {
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|                     r: 0.8,
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|                     g: 0.8,
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|                     b: 0.5,
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|                     a: 1.0,
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|                 },
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|                 fov: f32::to_radians(60.0),
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|                 depth: 0.1..50.0,
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|                 target_view: None,
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|             },
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|             local_to_world: LocalToWorld::identity(),
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|             translation: Translation::new(4.0, -4.0, 5.0),
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|             rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0),
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|         })
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|         // camera
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|         .add_archetype(CameraEntity {
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|             camera: Camera::new(CameraType::Projection {
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|                 fov: std::f32::consts::PI / 4.0,
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|                 near: 1.0,
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|                 far: 1000.0,
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|                 aspect_ratio: 1.0,
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|             }),
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|             active_camera: ActiveCamera,
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|             local_to_world: LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(3.0, 8.0, 5.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|         })
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|     .build();
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| }
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| 
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| fn setup(world: &mut World) {
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|     let cube = Mesh::load(MeshType::Cube);
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|     let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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| 
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|     let (cube_handle, plane_handle) = {
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|         let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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|         (mesh_storage.add(cube), mesh_storage.add(plane))
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|     };
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| 
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|     // no-archetype precompile: 1.24 sec
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|     // archetype precompile: 1.07 sec
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|     // create_entities_insert_vec(world, plane_handle, cube_handle);
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| 
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|     // no-archetype precompile: .93
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|     // noarchetype precompile: .93
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|     // create_entities_builder_add_component(world, plane_handle, cube_handle);
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| 
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|     // archetype precompile: 0.65 
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|     create_entities_builder_archetype(world, plane_handle, cube_handle);
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| }
 | 
