159 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			159 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| use bevy::render::render_graph_2::{StandardMaterial, ShaderUniforms, uniform_selector};
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| use std::collections::VecDeque;
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| use rand::{rngs::StdRng, Rng, SeedableRng};
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| 
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| fn main() {
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|     AppBuilder::new().add_defaults().add_system(build_move_system()).add_system(build_print_status_system()).setup_world(setup).run();
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| }
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| 
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| fn build_move_system() -> Box<dyn Schedulable> {
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|     SystemBuilder::new("Move")
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|         .read_resource::<Time>()
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|         .with_query(<(Write<Translation>, Write<StandardMaterial>)>::query())
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|         .build(move |_, world, time, person_query| {
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|             for (mut translation, mut material) in person_query.iter_mut(world) {
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|                 translation.0 += math::vec3(1.0, 0.0, 0.0) * time.delta_seconds;
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|                 material.albedo = material.albedo + math::vec4(-time.delta_seconds, -time.delta_seconds, time.delta_seconds, 0.0);
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|             }
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|         })
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| }
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| 
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| fn build_print_status_system() -> Box<dyn Schedulable> {
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|     let mut elapsed = 0.0;
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|     let mut frame_time_total = 0.0;
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|     let mut frame_time_count = 0;
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|     let frame_time_max = 10;
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|     let mut frame_time_values = VecDeque::new();
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|     SystemBuilder::new("PrintStatus")
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|         .read_resource::<Time>()
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|         .build(move |_, _world, time, _queries| {
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|             elapsed += time.delta_seconds;
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|             frame_time_values.push_front(time.delta_seconds);
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|             frame_time_total += time.delta_seconds;
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|             frame_time_count += 1;
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|             if frame_time_count > frame_time_max {
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|                 frame_time_count = frame_time_max;
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|                 frame_time_total -= frame_time_values.pop_back().unwrap();
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|             }
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|             if elapsed > 1.0 {
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|                 if frame_time_count > 0 && frame_time_total > 0.0 {
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|                     println!(
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|                         "fps: {}",
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|                         1.0 / (frame_time_total / frame_time_count as f32)
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|                     )
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|                 }
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|                 elapsed = 0.0;
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|             }
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|         })
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| }
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| 
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| fn setup(world: &mut World) {
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|     let cube = Mesh::load(MeshType::Cube);
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|     let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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| 
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|     let (cube_handle, plane_handle) = {
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|         let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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|         (mesh_storage.add(cube), mesh_storage.add(plane))
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|     };
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| 
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|     let mut builder = world.build()
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|         // plane
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|         .add_archetype(NewMeshEntity {
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|             mesh: plane_handle.clone(),
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|             material: StandardMaterial {
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|                 albedo: math::vec4(0.1, 0.2, 0.1, 1.0),
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|             },
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|             shader_uniforms: ShaderUniforms {
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|                 uniform_selectors: vec![
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|                    uniform_selector::<StandardMaterial>, 
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|                    uniform_selector::<LocalToWorld>, 
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|                 ],
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|             },
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|             local_to_world: LocalToWorld::identity(),
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|             translation: Translation::new(0.0, 0.0, 0.0),
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|         })
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|         // cube
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|         .add_archetype(NewMeshEntity {
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|             mesh: cube_handle.clone(),
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|             material: StandardMaterial {
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|                 albedo: math::vec4(1.0, 0.0, 0.0, 1.0),
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|             },
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|             shader_uniforms: ShaderUniforms {
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|                 uniform_selectors: vec![
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|                    uniform_selector::<StandardMaterial>, 
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|                    uniform_selector::<LocalToWorld>, 
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|                 ],
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|             },
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|             local_to_world: LocalToWorld::identity(),
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|             translation: Translation::new(0.0, 0.0, 1.0),
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|         })
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|         .add_archetype(NewMeshEntity {
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|             mesh: cube_handle.clone(),
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|             material: StandardMaterial {
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|                 albedo: math::vec4(0.0, 1.0, 0.0, 1.0),
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|             },
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|             shader_uniforms: ShaderUniforms {
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|                 uniform_selectors: vec![
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|                    uniform_selector::<StandardMaterial>, 
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|                    uniform_selector::<LocalToWorld>, 
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|                 ],
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|             },
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|             local_to_world: LocalToWorld::identity(),
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|             translation: Translation::new(-2.0, 0.0, 1.0),
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|         })
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|         // light
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|         .add_archetype(LightEntity {
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|             light: Light {
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|                 color: wgpu::Color {
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|                     r: 0.8,
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|                     g: 0.8,
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|                     b: 0.5,
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|                     a: 1.0,
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|                 },
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|                 fov: f32::to_radians(60.0),
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|                 depth: 0.1..50.0,
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|                 target_view: None,
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|             },
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|             local_to_world: LocalToWorld::identity(),
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|             translation: Translation::new(4.0, -4.0, 5.0),
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|             rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0),
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|         })
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|         // camera
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|         .add_archetype(CameraEntity {
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|             camera: Camera::new(CameraType::Projection {
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|                 fov: std::f32::consts::PI / 4.0,
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|                 near: 1.0,
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|                 far: 1000.0,
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|                 aspect_ratio: 1.0,
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|             }),
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|             active_camera: ActiveCamera,
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|             local_to_world: LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(3.0, 8.0, 5.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|         });
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| 
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|     let mut rng = StdRng::from_entropy();
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|     for _ in 0..10000 {
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| 
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|         builder = builder.add_archetype(NewMeshEntity {
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|             mesh: cube_handle.clone(),
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|             material: StandardMaterial {
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|                 albedo: math::vec4(rng.gen_range(0.0, 1.0), rng.gen_range(0.0, 1.0), rng.gen_range(0.0, 1.0), 1.0),
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|             },
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|             shader_uniforms: ShaderUniforms {
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|                 uniform_selectors: vec![
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|                    uniform_selector::<StandardMaterial>, 
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|                    uniform_selector::<LocalToWorld>, 
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|                 ],
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|             },
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|             local_to_world: LocalToWorld::identity(),
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|             translation: Translation::new(rng.gen_range(-50.0, 50.0), rng.gen_range(-50.0, 50.0), 0.0),
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|         })
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|     }
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| 
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|     builder.build();
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| }
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