![]() Fix `mesh2d_manual` example from changes in #13069. ``` wgpu error: Validation Error Caused by: In RenderPass::end In a set_pipeline command Render pipeline targets are incompatible with render pass Incompatible depth-stencil attachment format: the RenderPass uses a texture with format Some(Depth32Float) but the RenderPipeline with 'colored_mesh2d_pipeline' label uses an attachment with format None ``` |
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.. | ||
2d_shapes.rs | ||
2d_viewport_to_world.rs | ||
bloom_2d.rs | ||
bounding_2d.rs | ||
custom_gltf_vertex_attribute.rs | ||
mesh2d_alpha_mode.rs | ||
mesh2d_arcs.rs | ||
mesh2d_manual.rs | ||
mesh2d_vertex_color_texture.rs | ||
mesh2d.rs | ||
move_sprite.rs | ||
pixel_grid_snap.rs | ||
rotation.rs | ||
sprite_animation.rs | ||
sprite_flipping.rs | ||
sprite_sheet.rs | ||
sprite_slice.rs | ||
sprite_tile.rs | ||
sprite.rs | ||
text2d.rs | ||
texture_atlas.rs | ||
transparency_2d.rs | ||
wireframe_2d.rs |