The `ClearColor` PR was merged before I was quite finished. This fixes a few errors, and addresses Cart's feedback about the pixel perfect example by updating the sprite colors to match the existing bevy bird branding colors. 
		
			
				
	
	
		
			19 lines
		
	
	
		
			446 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			446 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Displays a single [`Sprite`], created from an image.
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use bevy::prelude::*;
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup)
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        .run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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    commands.spawn(Camera2dBundle::default());
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    commands.spawn(SpriteBundle {
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        texture: asset_server.load("branding/bevy_bird_dark.png"),
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        ..default()
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    });
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}
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