![]() # Objective The `camera_entity` field on the extracted uinode structs holds the render world entity that has the extracted camera components corresponding to the target camera world entity. It should be renamed so that it's clear it isn't the target camera world entity itself. ## Solution Rename the `camera_entity` field on each of the extracted UI item structs to `extracted_camera_entity`. |
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Cargo.toml | ||
README.md |