122 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example demonstrates the built-in 3d shapes in Bevy.
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//! The scene includes a patterned texture and a rotation for visualizing the normals and UVs.
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use std::f32::consts::PI;
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use bevy::{
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    prelude::*,
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    render::render_resource::{Extent3d, TextureDimension, TextureFormat},
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};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest()))
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        .add_systems(Startup, setup)
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        .add_systems(Update, rotate)
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        .run();
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}
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/// A marker component for our shapes so we can query them separately from the ground plane
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#[derive(Component)]
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struct Shape;
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const X_EXTENT: f32 = 14.5;
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fn setup(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut images: ResMut<Assets<Image>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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    let debug_material = materials.add(StandardMaterial {
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        base_color_texture: Some(images.add(uv_debug_texture())),
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        ..default()
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    });
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    let shapes = [
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        meshes.add(shape::Cube::default().into()),
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        meshes.add(shape::Box::default().into()),
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        meshes.add(shape::Capsule::default().into()),
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        meshes.add(shape::Torus::default().into()),
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        meshes.add(shape::Cylinder::default().into()),
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        meshes.add(shape::Icosphere::default().try_into().unwrap()),
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        meshes.add(shape::UVSphere::default().into()),
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    ];
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    let num_shapes = shapes.len();
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    for (i, shape) in shapes.into_iter().enumerate() {
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        commands.spawn((
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            PbrBundle {
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                mesh: shape,
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                material: debug_material.clone(),
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                transform: Transform::from_xyz(
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                    -X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
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                    2.0,
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                    0.0,
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                )
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                .with_rotation(Quat::from_rotation_x(-PI / 4.)),
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                ..default()
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            },
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            Shape,
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        ));
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    }
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    commands.spawn(PointLightBundle {
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        point_light: PointLight {
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            intensity: 9000.0,
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            range: 100.,
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            shadows_enabled: true,
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            ..default()
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        },
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        transform: Transform::from_xyz(8.0, 16.0, 8.0),
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        ..default()
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    });
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    // ground plane
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    commands.spawn(PbrBundle {
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        mesh: meshes.add(shape::Plane::from_size(50.0).into()),
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        material: materials.add(Color::SILVER.into()),
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        ..default()
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    });
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    commands.spawn(Camera3dBundle {
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        transform: Transform::from_xyz(0.0, 6., 12.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y),
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        ..default()
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    });
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}
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fn rotate(mut query: Query<&mut Transform, With<Shape>>, time: Res<Time>) {
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    for mut transform in &mut query {
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        transform.rotate_y(time.delta_seconds() / 2.);
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    }
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}
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/// Creates a colorful test pattern
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fn uv_debug_texture() -> Image {
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    const TEXTURE_SIZE: usize = 8;
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    let mut palette: [u8; 32] = [
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        255, 102, 159, 255, 255, 159, 102, 255, 236, 255, 102, 255, 121, 255, 102, 255, 102, 255,
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        198, 255, 102, 198, 255, 255, 121, 102, 255, 255, 236, 102, 255, 255,
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    ];
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    let mut texture_data = [0; TEXTURE_SIZE * TEXTURE_SIZE * 4];
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    for y in 0..TEXTURE_SIZE {
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        let offset = TEXTURE_SIZE * y * 4;
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        texture_data[offset..(offset + TEXTURE_SIZE * 4)].copy_from_slice(&palette);
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        palette.rotate_right(4);
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    }
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    Image::new_fill(
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        Extent3d {
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            width: TEXTURE_SIZE as u32,
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            height: TEXTURE_SIZE as u32,
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            depth_or_array_layers: 1,
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        },
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        TextureDimension::D2,
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        &texture_data,
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        TextureFormat::Rgba8UnormSrgb,
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    )
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}
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