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batching
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Remove remnant EntityHash and related types from bevy_utils (#15039)
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2024-09-09 15:24:17 +00:00 |
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camera
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Revert "Have EntityCommands methods consume self for easier chaining" (#15523)
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2024-10-02 12:47:26 +00:00 |
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diagnostic
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
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mesh
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Migrate meshes and materials to required components (#15524)
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2024-10-01 21:33:17 +00:00 |
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primitives
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Migrate meshes and materials to required components (#15524)
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2024-10-01 21:33:17 +00:00 |
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render_graph
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
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render_phase
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
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render_resource
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Split off bevy_image from bevy_render (#15650)
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2024-10-04 20:16:47 +00:00 |
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renderer
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Remove render_resource_wrapper (#15441)
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2024-09-30 17:37:07 +00:00 |
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texture
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Split off bevy_image from bevy_render (#15650)
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2024-10-04 20:16:47 +00:00 |
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view
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Migrate meshes and materials to required components (#15524)
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2024-10-01 21:33:17 +00:00 |
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alpha.rs
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Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
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2024-09-24 11:42:59 +00:00 |
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color_operations.wgsl
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move wgsl color operations from bevy_pbr to bevy_render (#13209)
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2024-05-04 10:30:23 +00:00 |
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extract_component.rs
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The Cooler 'Retain Rendering World' (#15320)
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2024-09-30 18:51:43 +00:00 |
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extract_instances.rs
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
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extract_param.rs
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Better warnings about invalid parameters (#15500)
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2024-10-03 13:16:55 +00:00 |
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extract_resource.rs
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
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globals.rs
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Refactor App and SubApp internals for better separation (#9202)
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2024-03-31 03:16:10 +00:00 |
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globals.wgsl
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Refactor Globals and View structs into separate shaders (#7512)
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2023-02-11 17:55:18 +00:00 |
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gpu_component_array_buffer.rs
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
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gpu_readback.rs
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Gpu readback (#15419)
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2024-09-30 17:28:55 +00:00 |
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lib.rs
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Split off bevy_image from bevy_render (#15650)
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2024-10-04 20:16:47 +00:00 |
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maths.wgsl
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add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262)
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2024-05-28 12:09:26 +00:00 |
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pipelined_rendering.rs
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The Cooler 'Retain Rendering World' (#15320)
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2024-09-30 18:51:43 +00:00 |
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render_asset.rs
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Split off bevy_image from bevy_render (#15650)
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2024-10-04 20:16:47 +00:00 |
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settings.rs
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Add core and alloc over std Lints (#15281)
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2024-09-27 00:59:59 +00:00 |
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spatial_bundle.rs
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Clearer spatial bundle pub const docs (#14293)
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2024-07-15 16:03:09 +00:00 |
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storage.rs
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Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
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2024-09-24 11:42:59 +00:00 |
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world_sync.rs
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The Cooler 'Retain Rendering World' (#15320)
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2024-09-30 18:51:43 +00:00 |