bevy/crates/bevy_pbr/src/render
François 8b27124a80 WGSL: use correct syntax for matrix access (#5039)
# Objective

- `.x` is not the correct syntax to access a column in a matrix in WGSL: https://www.w3.org/TR/WGSL/#matrix-access-expr
- naga accepts it and translates it correctly, but it's not valid when shaders are kept as is and used directly in WGSL

## Solution

- Use the correct syntax
2022-06-18 07:41:54 +00:00
..
clustered_forward.wgsl Separate out PBR lighting, shadows, clustered forward, and utils from pbr.wgsl (#4938) 2022-06-14 00:58:30 +00:00
depth.wgsl Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00
light.rs Fix wasm examples (#4967) 2022-06-11 20:10:13 +00:00
mesh_bindings.wgsl Split mesh shader files (#4867) 2022-05-31 23:23:25 +00:00
mesh_functions.wgsl Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00
mesh_types.wgsl Split mesh shader files (#4867) 2022-05-31 23:23:25 +00:00
mesh_view_bindings.wgsl Split mesh shader files (#4867) 2022-05-31 23:23:25 +00:00
mesh_view_types.wgsl Split mesh shader files (#4867) 2022-05-31 23:23:25 +00:00
mesh.rs Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00
mesh.wgsl Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00
mod.rs Materials and MaterialPlugin (#3428) 2021-12-25 21:45:43 +00:00
pbr_bindings.wgsl Split mesh shader files (#4867) 2022-05-31 23:23:25 +00:00
pbr_lighting.wgsl Separate out PBR lighting, shadows, clustered forward, and utils from pbr.wgsl (#4938) 2022-06-14 00:58:30 +00:00
pbr_types.wgsl Split mesh shader files (#4867) 2022-05-31 23:23:25 +00:00
pbr.wgsl Separate out PBR lighting, shadows, clustered forward, and utils from pbr.wgsl (#4938) 2022-06-14 00:58:30 +00:00
shadows.wgsl Separate out PBR lighting, shadows, clustered forward, and utils from pbr.wgsl (#4938) 2022-06-14 00:58:30 +00:00
skinning.wgsl WGSL: use correct syntax for matrix access (#5039) 2022-06-18 07:41:54 +00:00
utils.wgsl Separate out PBR lighting, shadows, clustered forward, and utils from pbr.wgsl (#4938) 2022-06-14 00:58:30 +00:00
wireframe.wgsl Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00