bevy/crates/bevy_ecs/src/reflect/mod.rs
eckz 8c2e70b744
Adding Reflect data types for States and FreelyMutableState. (#14643)
# Objective

- While developing a debug tool I saw the gap where it was not possible
to get all existing states from a World using reflection.
- This PR allows to iterate over all `States` types that exist in a
world, and modify them in case they implement `FreelyMutableState`.
- Two new methods are available on `App` and `SubApp` as helper to
register the data types:
  -  `register_state_reflect` and `register_mutable_state_reflect`

## Solution

- Two new data types are added:
- `ReflectState`: Allows to extract the current value of a state from
the World.
- `ReflectFreelyMutableState`: Allows to set the next state in a world,
similar to call `NextState::set`.
- There is no distinction between `States`, `SubStates` and
`ComputedStates`:
- `States` can register both `ReflectState` and
`ReflectFreelyMutableState`.
- `SubStates` can register both `ReflectState` and
`ReflectFreelyMutableState`.
  -  `ComputedStates` can register only `ReflectState` .

## Testing

- Added tests inside the `bevy_state` crate.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
2024-08-08 00:07:00 +00:00

144 lines
4.5 KiB
Rust

//! Types that enable reflection support.
use std::any::TypeId;
use std::ops::{Deref, DerefMut};
use crate as bevy_ecs;
use crate::{system::Resource, world::World};
use bevy_reflect::std_traits::ReflectDefault;
use bevy_reflect::{Reflect, ReflectFromReflect, TypeRegistry, TypeRegistryArc};
mod bundle;
mod component;
mod entity_commands;
mod from_world;
mod map_entities;
mod resource;
pub use bundle::{ReflectBundle, ReflectBundleFns};
pub use component::{ReflectComponent, ReflectComponentFns};
pub use entity_commands::ReflectCommandExt;
pub use from_world::{ReflectFromWorld, ReflectFromWorldFns};
pub use map_entities::{ReflectMapEntities, ReflectMapEntitiesResource};
pub use resource::{ReflectResource, ReflectResourceFns};
/// A [`Resource`] storing [`TypeRegistry`] for
/// type registrations relevant to a whole app.
#[derive(Resource, Clone, Default)]
pub struct AppTypeRegistry(pub TypeRegistryArc);
impl Deref for AppTypeRegistry {
type Target = TypeRegistryArc;
#[inline]
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl DerefMut for AppTypeRegistry {
#[inline]
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
/// A [`Resource`] storing [`FunctionRegistry`] for
/// function registrations relevant to a whole app.
///
/// [`FunctionRegistry`]: bevy_reflect::func::FunctionRegistry
#[cfg(feature = "reflect_functions")]
#[derive(Resource, Clone, Default)]
pub struct AppFunctionRegistry(pub bevy_reflect::func::FunctionRegistryArc);
#[cfg(feature = "reflect_functions")]
impl Deref for AppFunctionRegistry {
type Target = bevy_reflect::func::FunctionRegistryArc;
#[inline]
fn deref(&self) -> &Self::Target {
&self.0
}
}
#[cfg(feature = "reflect_functions")]
impl DerefMut for AppFunctionRegistry {
#[inline]
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
/// Creates a `T` from a `&dyn Reflect`.
///
/// This will try the following strategies, in this order:
///
/// - use the reflected `FromReflect`, if it's present and doesn't fail;
/// - use the reflected `Default`, if it's present, and then call `apply` on the result;
/// - use the reflected `FromWorld`, just like the `Default`.
///
/// The first one that is present and doesn't fail will be used.
///
/// # Panics
///
/// If any strategy produces a `Box<dyn Reflect>` that doesn't store a value of type `T`
/// this method will panic.
///
/// If none of the strategies succeed, this method will panic.
pub fn from_reflect_with_fallback<T: Reflect>(
reflected: &dyn Reflect,
world: &mut World,
registry: &TypeRegistry,
) -> T {
fn different_type_error<T>(reflected: &str) -> ! {
panic!(
"The registration for the reflected `{}` trait for the type `{}` produced \
a value of a different type",
reflected,
// FIXME: once we have unique reflect, use `TypePath`.
std::any::type_name::<T>(),
);
}
// First, try `FromReflect`. This is handled differently from the others because
// it doesn't need a subsequent `apply` and may fail.
if let Some(reflect_from_reflect) =
registry.get_type_data::<ReflectFromReflect>(TypeId::of::<T>())
{
// If it fails it's ok, we can continue checking `Default` and `FromWorld`.
if let Some(value) = reflect_from_reflect.from_reflect(reflected) {
return value
.take::<T>()
.unwrap_or_else(|_| different_type_error::<T>("FromReflect"));
}
}
// Create an instance of `T` using either the reflected `Default` or `FromWorld`.
let mut value = if let Some(reflect_default) =
registry.get_type_data::<ReflectDefault>(TypeId::of::<T>())
{
reflect_default
.default()
.take::<T>()
.unwrap_or_else(|_| different_type_error::<T>("Default"))
} else if let Some(reflect_from_world) =
registry.get_type_data::<ReflectFromWorld>(TypeId::of::<T>())
{
reflect_from_world
.from_world(world)
.take::<T>()
.unwrap_or_else(|_| different_type_error::<T>("FromWorld"))
} else {
panic!(
"Couldn't create an instance of `{}` using the reflected `FromReflect`, \
`Default` or `FromWorld` traits. Are you perhaps missing a `#[reflect(Default)]` \
or `#[reflect(FromWorld)]`?",
// FIXME: once we have unique reflect, use `TypePath`.
std::any::type_name::<T>(),
);
};
value.apply(reflected);
value
}