bevy/crates/bevy_input/src
Benjamin Brienen 64efd08e13
Prefer Display over Debug (#16112)
# Objective

Fixes #16104

## Solution

I removed all instances of `:?` and put them back one by one where it
caused an error.

I removed some bevy_utils helper functions that were only used in 2
places and don't add value. See: #11478

## Testing

CI should catch the mistakes

## Migration Guide

`bevy::utils::{dbg,info,warn,error}` were removed. Use
`bevy::utils::tracing::{debug,info,warn,error}` instead.

---------

Co-authored-by: SpecificProtagonist <vincentjunge@posteo.net>
2024-12-27 00:40:06 +00:00
..
axis.rs Gamepad improvements (#16222) 2024-11-04 17:05:24 +00:00
button_input.rs Revert most of #16222 and add gamepad accessors (#16425) 2024-11-19 00:00:16 +00:00
common_conditions.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
gamepad.rs Prefer Display over Debug (#16112) 2024-12-27 00:40:06 +00:00
gestures.rs bevy_input: allow use without bevy_reflect (#14167) 2024-07-08 01:09:07 +00:00
keyboard.rs Expose text field from winit in KeyboardInput (#16864) 2024-12-17 22:42:54 +00:00
lib.rs Use Name component for gamepad (#16233) 2024-11-05 00:30:48 +00:00
mouse.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
touch.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00