50 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::build()
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|         .add_default_plugins()
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|         .add_startup_system(startup_system())
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|         .run();
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| }
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| 
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| /// Set up a simple scene using a "startup system".
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| /// Startup systems are run exactly once when the app starts up.
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| /// They run right before "normal" systems run.
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| pub fn startup_system() -> Box<dyn Schedulable> {
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|     SystemBuilder::new("startup")
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|         .write_resource::<AssetStorage<Mesh>>()
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|         .write_resource::<AssetStorage<StandardMaterial>>()
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|         .build(move |command_buffer, _, (meshes, materials), _| {
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|             let cube_handle = meshes.add(Mesh::load(MeshType::Cube));
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|             let cube_material_handle = materials.add(StandardMaterial {
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|                 albedo: Color::rgb(0.5, 0.4, 0.3),
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|                 ..Default::default()
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|             });
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| 
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|             command_buffer
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|                 .build()
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|                 // cube
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|                 .add_entity(MeshEntity {
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|                     mesh: cube_handle,
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|                     material: cube_material_handle,
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|                     translation: Translation::new(0.0, 0.0, 0.0),
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|                     ..Default::default()
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|                 })
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|                 // light
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|                 .add_entity(LightEntity {
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|                     translation: Translation::new(4.0, -4.0, 5.0),
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|                     ..Default::default()
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|                 })
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|                 // camera
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|                 .add_entity(CameraEntity {
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|                     local_to_world: LocalToWorld(Mat4::look_at_rh(
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|                         Vec3::new(3.0, 8.0, 5.0),
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|                         Vec3::new(0.0, 0.0, 0.0),
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|                         Vec3::new(0.0, 0.0, 1.0),
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|                     )),
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|                     ..Default::default()
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|                 })
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|                 .build();
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|         })
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| }
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