 1f97717a3d
			
		
	
	
		1f97717a3d
		
			
		
	
	
	
	
		
			
			# Objective - Resolves #10853 ## Solution - ~~Changed the name of `Input` struct to `PressableInput`.~~ - Changed the name of `Input` struct to `ButtonInput`. ## Migration Guide - Breaking Change: Users need to rename `Input` to `ButtonInput` in their projects.
		
			
				
	
	
		
			140 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to load and play an audio file, and control where the sounds seems to come from.
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, update_positions)
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|         .add_systems(Update, update_listener)
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|         .run();
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| }
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| 
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| fn setup(
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|     mut commands: Commands,
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|     asset_server: Res<AssetServer>,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     // Space between the two ears
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|     let gap = 4.0;
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| 
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|     // sound emitter
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: meshes.add(Mesh::from(shape::UVSphere {
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|                 radius: 0.2,
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|                 ..default()
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|             })),
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|             material: materials.add(Color::BLUE.into()),
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|             transform: Transform::from_xyz(0.0, 0.0, 0.0),
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|             ..default()
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|         },
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|         Emitter::default(),
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|         AudioBundle {
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|             source: asset_server.load("sounds/Windless Slopes.ogg"),
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|             settings: PlaybackSettings::LOOP.with_spatial(true),
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|         },
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|     ));
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| 
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|     let listener = SpatialListener::new(gap);
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|     commands
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|         .spawn((SpatialBundle::default(), listener.clone()))
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|         .with_children(|parent| {
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|             // left ear indicator
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|             parent.spawn(PbrBundle {
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|                 mesh: meshes.add(Mesh::from(shape::Cube { size: 0.2 })),
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|                 material: materials.add(Color::RED.into()),
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|                 transform: Transform::from_translation(listener.left_ear_offset),
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|                 ..default()
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|             });
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| 
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|             // right ear indicator
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|             parent.spawn(PbrBundle {
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|                 mesh: meshes.add(Mesh::from(shape::Cube { size: 0.2 })),
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|                 material: materials.add(Color::GREEN.into()),
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|                 transform: Transform::from_translation(listener.right_ear_offset),
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|                 ..default()
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|             });
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|         });
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| 
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|     // light
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|     commands.spawn(PointLightBundle {
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|         point_light: PointLight {
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|             intensity: 1500.0,
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|             shadows_enabled: true,
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|             ..default()
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|         },
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|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
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|         ..default()
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|     });
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| 
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|     // example instructions
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|     commands.spawn(
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|         TextBundle::from_section(
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|             "Up/Down/Left/Right: Move Listener\nSpace: Toggle Emitter Movement",
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|             TextStyle {
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|                 font_size: 20.0,
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|                 ..default()
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|             },
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|         )
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|         .with_style(Style {
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|             position_type: PositionType::Absolute,
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|             bottom: Val::Px(12.0),
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|             left: Val::Px(12.0),
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|             ..default()
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|         }),
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|     );
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| 
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|     // camera
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|     commands.spawn(Camera3dBundle {
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|         transform: Transform::from_xyz(0.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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|         ..default()
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|     });
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| }
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| 
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| #[derive(Component, Default)]
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| struct Emitter {
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|     stopped: bool,
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| }
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| 
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| fn update_positions(
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|     time: Res<Time>,
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|     mut emitters: Query<(&mut Transform, &mut Emitter), With<Emitter>>,
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|     keyboard: Res<ButtonInput<KeyCode>>,
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| ) {
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|     for (mut emitter_transform, mut emitter) in emitters.iter_mut() {
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|         if keyboard.just_pressed(KeyCode::Space) {
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|             emitter.stopped = !emitter.stopped;
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|         }
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| 
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|         if !emitter.stopped {
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|             emitter_transform.translation.x = time.elapsed_seconds().sin() * 3.0;
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|             emitter_transform.translation.z = time.elapsed_seconds().cos() * 3.0;
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|         }
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|     }
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| }
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| 
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| fn update_listener(
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|     keyboard: Res<ButtonInput<KeyCode>>,
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|     time: Res<Time>,
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|     mut listeners: Query<&mut Transform, With<SpatialListener>>,
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| ) {
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|     let mut transform = listeners.single_mut();
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| 
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|     let speed = 2.;
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| 
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|     if keyboard.pressed(KeyCode::Right) {
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|         transform.translation.x += speed * time.delta_seconds();
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|     }
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|     if keyboard.pressed(KeyCode::Left) {
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|         transform.translation.x -= speed * time.delta_seconds();
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|     }
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|     if keyboard.pressed(KeyCode::Down) {
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|         transform.translation.z += speed * time.delta_seconds();
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|     }
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|     if keyboard.pressed(KeyCode::Up) {
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|         transform.translation.z -= speed * time.delta_seconds();
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|     }
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| }
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