# Objective Yet another PR for migrating stuff to required components. This time, cameras! ## Solution As per the [selected proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected), deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d` and `Camera3d`. Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning, as suggested by Cart [on Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273). I would personally like cameras to work a bit differently and be split into a few more components, to avoid some footguns and confusing semantics, but that is more controversial, and shouldn't block this core migration. ## Testing I ran a few 2D and 3D examples, and tried cameras with and without render graphs. --- ## Migration Guide `Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of `Camera2d` and `Camera3d`. Inserting them will now also insert the other components required by them automatically.
		
			
				
	
	
		
			625 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			625 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This examples compares Tonemapping options
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use bevy::{
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    core_pipeline::tonemapping::Tonemapping,
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    pbr::CascadeShadowConfigBuilder,
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    prelude::*,
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    reflect::TypePath,
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    render::{
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        render_resource::{AsBindGroup, ShaderRef},
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        view::{ColorGrading, ColorGradingGlobal, ColorGradingSection},
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    },
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    utils::HashMap,
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};
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use std::f32::consts::PI;
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/// This example uses a shader source file from the assets subdirectory
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const SHADER_ASSET_PATH: &str = "shaders/tonemapping_test_patterns.wgsl";
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fn main() {
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    App::new()
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        .add_plugins((
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            DefaultPlugins,
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            MaterialPlugin::<ColorGradientMaterial>::default(),
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        ))
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        .insert_resource(CameraTransform(
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            Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y),
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        ))
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        .init_resource::<PerMethodSettings>()
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        .insert_resource(CurrentScene(1))
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        .insert_resource(SelectedParameter { value: 0, max: 4 })
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        .add_systems(
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            Startup,
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            (
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                setup,
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                setup_basic_scene,
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                setup_color_gradient_scene,
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                setup_image_viewer_scene,
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            ),
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        )
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        .add_systems(
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            Update,
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            (
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                drag_drop_image,
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                resize_image,
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                toggle_scene,
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                toggle_tonemapping_method,
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                update_color_grading_settings,
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                update_ui,
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            ),
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        )
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        .run();
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}
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fn setup(
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    mut commands: Commands,
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    asset_server: Res<AssetServer>,
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    camera_transform: Res<CameraTransform>,
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) {
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    // camera
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    commands.spawn((
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        Camera3d::default(),
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        Camera {
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            hdr: true,
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            ..default()
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        },
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        camera_transform.0,
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        DistanceFog {
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            color: Color::srgb_u8(43, 44, 47),
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            falloff: FogFalloff::Linear {
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                start: 1.0,
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                end: 8.0,
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            },
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            ..default()
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        },
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        EnvironmentMapLight {
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            diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
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            specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
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            intensity: 2000.0,
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            ..default()
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        },
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    ));
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    // ui
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    commands.spawn(
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        TextBundle::from_section("", TextStyle::default()).with_style(Style {
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            position_type: PositionType::Absolute,
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            top: Val::Px(12.0),
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            left: Val::Px(12.0),
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            ..default()
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        }),
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    );
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}
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fn setup_basic_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
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    // Main scene
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    commands.spawn((
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        SceneRoot(asset_server.load(
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            GltfAssetLabel::Scene(0).from_asset("models/TonemappingTest/TonemappingTest.gltf"),
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        )),
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        SceneNumber(1),
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    ));
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    // Flight Helmet
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    commands.spawn((
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        SceneRoot(
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            asset_server
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                .load(GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf")),
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        ),
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        Transform::from_xyz(0.5, 0.0, -0.5).with_rotation(Quat::from_rotation_y(-0.15 * PI)),
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        SceneNumber(1),
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    ));
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    // light
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    commands.spawn((
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        DirectionalLight {
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            illuminance: 15_000.,
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            shadows_enabled: true,
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            ..default()
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        },
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        Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, PI * -0.15, PI * -0.15)),
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        CascadeShadowConfigBuilder {
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            maximum_distance: 3.0,
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            first_cascade_far_bound: 0.9,
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            ..default()
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        }
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        .build(),
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        SceneNumber(1),
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    ));
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}
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fn setup_color_gradient_scene(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<ColorGradientMaterial>>,
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    camera_transform: Res<CameraTransform>,
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) {
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    let mut transform = camera_transform.0;
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    transform.translation += *transform.forward();
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    commands.spawn((
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        Mesh3d(meshes.add(Rectangle::new(0.7, 0.7))),
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        MeshMaterial3d(materials.add(ColorGradientMaterial {})),
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        transform,
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        Visibility::Hidden,
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        SceneNumber(2),
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    ));
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}
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fn setup_image_viewer_scene(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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    camera_transform: Res<CameraTransform>,
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) {
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    let mut transform = camera_transform.0;
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    transform.translation += *transform.forward();
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    // exr/hdr viewer (exr requires enabling bevy feature)
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    commands.spawn((
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        Mesh3d(meshes.add(Rectangle::default())),
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        MeshMaterial3d(materials.add(StandardMaterial {
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            base_color_texture: None,
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            unlit: true,
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            ..default()
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        })),
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        transform,
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        Visibility::Hidden,
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        SceneNumber(3),
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        HDRViewer,
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    ));
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    commands
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        .spawn((
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            TextBundle::from_section(
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                "Drag and drop an HDR or EXR file",
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                TextStyle {
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                    font_size: 36.0,
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                    color: Color::BLACK,
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                    ..default()
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                },
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            )
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            .with_text_justify(JustifyText::Center)
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            .with_style(Style {
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                align_self: AlignSelf::Center,
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                margin: UiRect::all(Val::Auto),
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                ..default()
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            }),
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            SceneNumber(3),
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        ))
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        .insert(Visibility::Hidden);
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}
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// ----------------------------------------------------------------------------
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fn drag_drop_image(
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    image_mat: Query<&MeshMaterial3d<StandardMaterial>, With<HDRViewer>>,
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    text: Query<Entity, (With<Text>, With<SceneNumber>)>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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    mut drop_events: EventReader<FileDragAndDrop>,
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    asset_server: Res<AssetServer>,
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    mut commands: Commands,
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) {
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    let Some(new_image) = drop_events.read().find_map(|e| match e {
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        FileDragAndDrop::DroppedFile { path_buf, .. } => {
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            Some(asset_server.load(path_buf.to_string_lossy().to_string()))
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        }
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        _ => None,
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    }) else {
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        return;
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    };
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    for mat_h in &image_mat {
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        if let Some(mat) = materials.get_mut(mat_h) {
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            mat.base_color_texture = Some(new_image.clone());
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            // Despawn the image viewer instructions
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            if let Ok(text_entity) = text.get_single() {
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                commands.entity(text_entity).despawn();
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            }
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        }
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    }
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}
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fn resize_image(
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    image_mesh: Query<(&MeshMaterial3d<StandardMaterial>, &Mesh3d), With<HDRViewer>>,
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    materials: Res<Assets<StandardMaterial>>,
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    mut meshes: ResMut<Assets<Mesh>>,
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    images: Res<Assets<Image>>,
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    mut image_events: EventReader<AssetEvent<Image>>,
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) {
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    for event in image_events.read() {
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        let (AssetEvent::Added { id } | AssetEvent::Modified { id }) = event else {
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            continue;
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        };
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        for (mat_h, mesh_h) in &image_mesh {
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            let Some(mat) = materials.get(mat_h) else {
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                continue;
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            };
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            let Some(ref base_color_texture) = mat.base_color_texture else {
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                continue;
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            };
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            if *id != base_color_texture.id() {
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                continue;
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            };
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            let Some(image_changed) = images.get(*id) else {
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                continue;
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            };
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            let size = image_changed.size_f32().normalize_or_zero() * 1.4;
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            // Resize Mesh
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            let quad = Mesh::from(Rectangle::from_size(size));
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            meshes.insert(mesh_h, quad);
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        }
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    }
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}
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fn toggle_scene(
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    keys: Res<ButtonInput<KeyCode>>,
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    mut query: Query<(&mut Visibility, &SceneNumber)>,
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    mut current_scene: ResMut<CurrentScene>,
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) {
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    let mut pressed = None;
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    if keys.just_pressed(KeyCode::KeyQ) {
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        pressed = Some(1);
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    } else if keys.just_pressed(KeyCode::KeyW) {
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        pressed = Some(2);
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    } else if keys.just_pressed(KeyCode::KeyE) {
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        pressed = Some(3);
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    }
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    if let Some(pressed) = pressed {
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        current_scene.0 = pressed;
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        for (mut visibility, scene) in query.iter_mut() {
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            if scene.0 == pressed {
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                *visibility = Visibility::Visible;
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            } else {
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                *visibility = Visibility::Hidden;
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            }
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        }
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    }
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}
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fn toggle_tonemapping_method(
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    keys: Res<ButtonInput<KeyCode>>,
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    mut tonemapping: Query<&mut Tonemapping>,
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    mut color_grading: Query<&mut ColorGrading>,
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    per_method_settings: Res<PerMethodSettings>,
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) {
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    let mut method = tonemapping.single_mut();
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    let mut color_grading = color_grading.single_mut();
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    if keys.just_pressed(KeyCode::Digit1) {
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        *method = Tonemapping::None;
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    } else if keys.just_pressed(KeyCode::Digit2) {
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        *method = Tonemapping::Reinhard;
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    } else if keys.just_pressed(KeyCode::Digit3) {
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        *method = Tonemapping::ReinhardLuminance;
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    } else if keys.just_pressed(KeyCode::Digit4) {
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        *method = Tonemapping::AcesFitted;
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    } else if keys.just_pressed(KeyCode::Digit5) {
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        *method = Tonemapping::AgX;
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    } else if keys.just_pressed(KeyCode::Digit6) {
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        *method = Tonemapping::SomewhatBoringDisplayTransform;
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    } else if keys.just_pressed(KeyCode::Digit7) {
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        *method = Tonemapping::TonyMcMapface;
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    } else if keys.just_pressed(KeyCode::Digit8) {
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        *method = Tonemapping::BlenderFilmic;
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    }
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    *color_grading = (*per_method_settings
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        .settings
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        .get::<Tonemapping>(&method)
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        .as_ref()
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        .unwrap())
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    .clone();
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}
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#[derive(Resource)]
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struct SelectedParameter {
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    value: i32,
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    max: i32,
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}
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impl SelectedParameter {
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    fn next(&mut self) {
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        self.value = (self.value + 1).rem_euclid(self.max);
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    }
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    fn prev(&mut self) {
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        self.value = (self.value - 1).rem_euclid(self.max);
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    }
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}
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fn update_color_grading_settings(
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    keys: Res<ButtonInput<KeyCode>>,
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    time: Res<Time>,
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    mut per_method_settings: ResMut<PerMethodSettings>,
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    tonemapping: Query<&Tonemapping>,
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    current_scene: Res<CurrentScene>,
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    mut selected_parameter: ResMut<SelectedParameter>,
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) {
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    let method = tonemapping.single();
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    let color_grading = per_method_settings.settings.get_mut(method).unwrap();
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    let mut dt = time.delta_seconds() * 0.25;
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    if keys.pressed(KeyCode::ArrowLeft) {
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        dt = -dt;
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    }
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    if keys.just_pressed(KeyCode::ArrowDown) {
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        selected_parameter.next();
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    }
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    if keys.just_pressed(KeyCode::ArrowUp) {
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        selected_parameter.prev();
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    }
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    if keys.pressed(KeyCode::ArrowLeft) || keys.pressed(KeyCode::ArrowRight) {
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        match selected_parameter.value {
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            0 => {
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                color_grading.global.exposure += dt;
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            }
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            1 => {
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                color_grading
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                    .all_sections_mut()
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                    .for_each(|section| section.gamma += dt);
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            }
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            2 => {
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                color_grading
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                    .all_sections_mut()
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                    .for_each(|section| section.saturation += dt);
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            }
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            3 => {
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                color_grading.global.post_saturation += dt;
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            }
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            _ => {}
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        }
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    }
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    if keys.just_pressed(KeyCode::Space) {
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        for (_, grading) in per_method_settings.settings.iter_mut() {
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            *grading = ColorGrading::default();
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        }
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    }
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    if keys.just_pressed(KeyCode::Enter) && current_scene.0 == 1 {
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        for (mapper, grading) in per_method_settings.settings.iter_mut() {
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            *grading = PerMethodSettings::basic_scene_recommendation(*mapper);
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        }
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    }
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}
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fn update_ui(
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    mut text_query: Query<&mut Text, Without<SceneNumber>>,
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    settings: Query<(&Tonemapping, &ColorGrading)>,
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    current_scene: Res<CurrentScene>,
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    selected_parameter: Res<SelectedParameter>,
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    mut hide_ui: Local<bool>,
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    keys: Res<ButtonInput<KeyCode>>,
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) {
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    if keys.just_pressed(KeyCode::KeyH) {
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        *hide_ui = !*hide_ui;
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    }
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    let old_text = &text_query.single().sections[0].value;
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    if *hide_ui {
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        if !old_text.is_empty() {
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            // single_mut() always triggers change detection,
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            // so only access if text actually needs changing
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            text_query.single_mut().sections[0].value.clear();
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        }
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        return;
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    }
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    let (tonemapping, color_grading) = settings.single();
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    let tonemapping = *tonemapping;
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    let mut text = String::with_capacity(old_text.len());
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    let scn = current_scene.0;
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    text.push_str("(H) Hide UI\n\n");
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    text.push_str("Test Scene: \n");
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    text.push_str(&format!(
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        "(Q) {} Basic Scene\n",
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        if scn == 1 { ">" } else { "" }
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    ));
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    text.push_str(&format!(
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        "(W) {} Color Sweep\n",
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        if scn == 2 { ">" } else { "" }
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    ));
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    text.push_str(&format!(
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        "(E) {} Image Viewer\n",
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        if scn == 3 { ">" } else { "" }
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    ));
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    text.push_str("\n\nTonemapping Method:\n");
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						|
    text.push_str(&format!(
 | 
						|
        "(1) {} Disabled\n",
 | 
						|
        if tonemapping == Tonemapping::None {
 | 
						|
            ">"
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(2) {} Reinhard\n",
 | 
						|
        if tonemapping == Tonemapping::Reinhard {
 | 
						|
            "> "
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(3) {} Reinhard Luminance\n",
 | 
						|
        if tonemapping == Tonemapping::ReinhardLuminance {
 | 
						|
            ">"
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(4) {} ACES Fitted\n",
 | 
						|
        if tonemapping == Tonemapping::AcesFitted {
 | 
						|
            ">"
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(5) {} AgX\n",
 | 
						|
        if tonemapping == Tonemapping::AgX {
 | 
						|
            ">"
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(6) {} SomewhatBoringDisplayTransform\n",
 | 
						|
        if tonemapping == Tonemapping::SomewhatBoringDisplayTransform {
 | 
						|
            ">"
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(7) {} TonyMcMapface\n",
 | 
						|
        if tonemapping == Tonemapping::TonyMcMapface {
 | 
						|
            ">"
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
    text.push_str(&format!(
 | 
						|
        "(8) {} Blender Filmic\n",
 | 
						|
        if tonemapping == Tonemapping::BlenderFilmic {
 | 
						|
            ">"
 | 
						|
        } else {
 | 
						|
            ""
 | 
						|
        }
 | 
						|
    ));
 | 
						|
 | 
						|
    text.push_str("\n\nColor Grading:\n");
 | 
						|
    text.push_str("(arrow keys)\n");
 | 
						|
    if selected_parameter.value == 0 {
 | 
						|
        text.push_str("> ");
 | 
						|
    }
 | 
						|
    text.push_str(&format!("Exposure: {}\n", color_grading.global.exposure));
 | 
						|
    if selected_parameter.value == 1 {
 | 
						|
        text.push_str("> ");
 | 
						|
    }
 | 
						|
    text.push_str(&format!("Gamma: {}\n", color_grading.shadows.gamma));
 | 
						|
    if selected_parameter.value == 2 {
 | 
						|
        text.push_str("> ");
 | 
						|
    }
 | 
						|
    text.push_str(&format!(
 | 
						|
        "PreSaturation: {}\n",
 | 
						|
        color_grading.shadows.saturation
 | 
						|
    ));
 | 
						|
    if selected_parameter.value == 3 {
 | 
						|
        text.push_str("> ");
 | 
						|
    }
 | 
						|
    text.push_str(&format!(
 | 
						|
        "PostSaturation: {}\n",
 | 
						|
        color_grading.global.post_saturation
 | 
						|
    ));
 | 
						|
    text.push_str("(Space) Reset all to default\n");
 | 
						|
 | 
						|
    if current_scene.0 == 1 {
 | 
						|
        text.push_str("(Enter) Reset all to scene recommendation\n");
 | 
						|
    }
 | 
						|
 | 
						|
    if text != old_text.as_str() {
 | 
						|
        // single_mut() always triggers change detection,
 | 
						|
        // so only access if text actually changed
 | 
						|
        text_query.single_mut().sections[0].value = text;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
#[derive(Resource)]
 | 
						|
struct PerMethodSettings {
 | 
						|
    settings: HashMap<Tonemapping, ColorGrading>,
 | 
						|
}
 | 
						|
 | 
						|
impl PerMethodSettings {
 | 
						|
    fn basic_scene_recommendation(method: Tonemapping) -> ColorGrading {
 | 
						|
        match method {
 | 
						|
            Tonemapping::Reinhard | Tonemapping::ReinhardLuminance => ColorGrading {
 | 
						|
                global: ColorGradingGlobal {
 | 
						|
                    exposure: 0.5,
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
                ..default()
 | 
						|
            },
 | 
						|
            Tonemapping::AcesFitted => ColorGrading {
 | 
						|
                global: ColorGradingGlobal {
 | 
						|
                    exposure: 0.35,
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
                ..default()
 | 
						|
            },
 | 
						|
            Tonemapping::AgX => ColorGrading::with_identical_sections(
 | 
						|
                ColorGradingGlobal {
 | 
						|
                    exposure: -0.2,
 | 
						|
                    post_saturation: 1.1,
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
                ColorGradingSection {
 | 
						|
                    saturation: 1.1,
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
            ),
 | 
						|
            _ => ColorGrading::default(),
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
impl Default for PerMethodSettings {
 | 
						|
    fn default() -> Self {
 | 
						|
        let mut settings = HashMap::new();
 | 
						|
 | 
						|
        for method in [
 | 
						|
            Tonemapping::None,
 | 
						|
            Tonemapping::Reinhard,
 | 
						|
            Tonemapping::ReinhardLuminance,
 | 
						|
            Tonemapping::AcesFitted,
 | 
						|
            Tonemapping::AgX,
 | 
						|
            Tonemapping::SomewhatBoringDisplayTransform,
 | 
						|
            Tonemapping::TonyMcMapface,
 | 
						|
            Tonemapping::BlenderFilmic,
 | 
						|
        ] {
 | 
						|
            settings.insert(
 | 
						|
                method,
 | 
						|
                PerMethodSettings::basic_scene_recommendation(method),
 | 
						|
            );
 | 
						|
        }
 | 
						|
 | 
						|
        Self { settings }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
impl Material for ColorGradientMaterial {
 | 
						|
    fn fragment_shader() -> ShaderRef {
 | 
						|
        SHADER_ASSET_PATH.into()
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
 | 
						|
struct ColorGradientMaterial {}
 | 
						|
 | 
						|
#[derive(Resource)]
 | 
						|
struct CameraTransform(Transform);
 | 
						|
 | 
						|
#[derive(Resource)]
 | 
						|
struct CurrentScene(u32);
 | 
						|
 | 
						|
#[derive(Component)]
 | 
						|
struct SceneNumber(u32);
 | 
						|
 | 
						|
#[derive(Component)]
 | 
						|
struct HDRViewer;
 |