# Objective Yet another PR for migrating stuff to required components. This time, cameras! ## Solution As per the [selected proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected), deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d` and `Camera3d`. Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning, as suggested by Cart [on Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273). I would personally like cameras to work a bit differently and be split into a few more components, to avoid some footguns and confusing semantics, but that is more controversial, and shouldn't block this core migration. ## Testing I ran a few 2D and 3D examples, and tried cameras with and without render graphs. --- ## Migration Guide `Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of `Camera2d` and `Camera3d`. Inserting them will now also insert the other components required by them automatically.
		
			
				
	
	
		
			81 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! How to use an external thread to run an infinite task and communicate with a channel.
 | 
						|
 | 
						|
use bevy::prelude::*;
 | 
						|
// Using crossbeam_channel instead of std as std `Receiver` is `!Sync`
 | 
						|
use crossbeam_channel::{bounded, Receiver};
 | 
						|
use rand::{Rng, SeedableRng};
 | 
						|
use rand_chacha::ChaCha8Rng;
 | 
						|
use std::time::{Duration, Instant};
 | 
						|
 | 
						|
fn main() {
 | 
						|
    App::new()
 | 
						|
        .add_event::<StreamEvent>()
 | 
						|
        .add_plugins(DefaultPlugins)
 | 
						|
        .add_systems(Startup, setup)
 | 
						|
        .add_systems(Update, (read_stream, spawn_text, move_text))
 | 
						|
        .run();
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Resource, Deref)]
 | 
						|
struct StreamReceiver(Receiver<u32>);
 | 
						|
 | 
						|
#[derive(Event)]
 | 
						|
struct StreamEvent(u32);
 | 
						|
 | 
						|
fn setup(mut commands: Commands) {
 | 
						|
    commands.spawn(Camera2d);
 | 
						|
 | 
						|
    let (tx, rx) = bounded::<u32>(10);
 | 
						|
    std::thread::spawn(move || {
 | 
						|
        // We're seeding the PRNG here to make this example deterministic for testing purposes.
 | 
						|
        // This isn't strictly required in practical use unless you need your app to be deterministic.
 | 
						|
        let mut rng = ChaCha8Rng::seed_from_u64(19878367467713);
 | 
						|
        loop {
 | 
						|
            // Everything here happens in another thread
 | 
						|
            // This is where you could connect to an external data source
 | 
						|
            let start_time = Instant::now();
 | 
						|
            let duration = Duration::from_secs_f32(rng.gen_range(0.0..0.2));
 | 
						|
            while start_time.elapsed() < duration {
 | 
						|
                // Spinning for 'duration', simulating doing hard work!
 | 
						|
            }
 | 
						|
 | 
						|
            tx.send(rng.gen_range(0..2000)).unwrap();
 | 
						|
        }
 | 
						|
    });
 | 
						|
 | 
						|
    commands.insert_resource(StreamReceiver(rx));
 | 
						|
}
 | 
						|
 | 
						|
// This system reads from the receiver and sends events to Bevy
 | 
						|
fn read_stream(receiver: Res<StreamReceiver>, mut events: EventWriter<StreamEvent>) {
 | 
						|
    for from_stream in receiver.try_iter() {
 | 
						|
        events.send(StreamEvent(from_stream));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
fn spawn_text(mut commands: Commands, mut reader: EventReader<StreamEvent>) {
 | 
						|
    let text_style = TextStyle::default();
 | 
						|
 | 
						|
    for (per_frame, event) in reader.read().enumerate() {
 | 
						|
        commands.spawn(Text2dBundle {
 | 
						|
            text: Text::from_section(event.0.to_string(), text_style.clone())
 | 
						|
                .with_justify(JustifyText::Center),
 | 
						|
            transform: Transform::from_xyz(per_frame as f32 * 100.0, 300.0, 0.0),
 | 
						|
            ..default()
 | 
						|
        });
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
fn move_text(
 | 
						|
    mut commands: Commands,
 | 
						|
    mut texts: Query<(Entity, &mut Transform), With<Text>>,
 | 
						|
    time: Res<Time>,
 | 
						|
) {
 | 
						|
    for (entity, mut position) in &mut texts {
 | 
						|
        position.translation -= Vec3::new(0.0, 100.0 * time.delta_seconds(), 0.0);
 | 
						|
        if position.translation.y < -300.0 {
 | 
						|
            commands.entity(entity).despawn();
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |