# Objective - Fixes #15451 ## Migration Guide - `World::init_component` has been renamed to `register_component`. - `World::init_component_with_descriptor` has been renamed to `register_component_with_descriptor`. - `World::init_bundle` has been renamed to `register_bundle`. - `Components::init_component` has been renamed to `register_component`. - `Components::init_component_with_descriptor` has been renamed to `register_component_with_descriptor`. - `Components::init_resource` has been renamed to `register_resource`. - `Components::init_non_send` had been renamed to `register_non_send`.
		
			
				
	
	
		
			274 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			274 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
#![allow(unsafe_code)]
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//! This example show how you can create components dynamically, spawn entities with those components
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//! as well as query for entities with those components.
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use std::{alloc::Layout, io::Write, ptr::NonNull};
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use bevy::{
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    ecs::{
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        component::{ComponentDescriptor, ComponentId, ComponentInfo, StorageType},
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        query::QueryData,
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        world::FilteredEntityMut,
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    },
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    prelude::*,
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    ptr::{Aligned, OwningPtr},
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    utils::HashMap,
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};
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const PROMPT: &str = "
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Commands:
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    comp, c   Create new components
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    spawn, s  Spawn entities
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    query, q  Query for entities
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Enter a command with no parameters for usage.";
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const COMPONENT_PROMPT: &str = "
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comp, c   Create new components
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    Enter a comma separated list of type names optionally followed by a size in u64s.
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    e.g. CompA 3, CompB, CompC 2";
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const ENTITY_PROMPT: &str = "
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spawn, s  Spawn entities
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    Enter a comma separated list of components optionally followed by values.
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    e.g. CompA 0 1 0, CompB, CompC 1";
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const QUERY_PROMPT: &str = "
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query, q  Query for entities
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    Enter a query to fetch and update entities
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    Components with read or write access will be displayed with their values
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    Components with write access will have their fields incremented by one
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    Accesses: 'A' with, '&A' read, '&mut A' write
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    Operators: '||' or, ',' and, '?' optional
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    e.g. &A || &B, &mut C, D, ?E";
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fn main() {
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    let mut world = World::new();
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    let mut lines = std::io::stdin().lines();
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    let mut component_names = HashMap::<String, ComponentId>::new();
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    let mut component_info = HashMap::<ComponentId, ComponentInfo>::new();
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    println!("{PROMPT}");
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    loop {
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        print!("\n> ");
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        let _ = std::io::stdout().flush();
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        let Some(Ok(line)) = lines.next() else {
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            return;
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        };
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        if line.is_empty() {
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            return;
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        };
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        let Some((first, rest)) = line.trim().split_once(|c: char| c.is_whitespace()) else {
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            match &line.chars().next() {
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                Some('c') => println!("{COMPONENT_PROMPT}"),
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                Some('s') => println!("{ENTITY_PROMPT}"),
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                Some('q') => println!("{QUERY_PROMPT}"),
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                _ => println!("{PROMPT}"),
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            }
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            continue;
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        };
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        match &first[0..1] {
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            "c" => {
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                rest.split(',').for_each(|component| {
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                    let mut component = component.split_whitespace();
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                    let Some(name) = component.next() else {
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                        return;
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                    };
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                    let size = match component.next().map(str::parse) {
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                        Some(Ok(size)) => size,
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                        _ => 0,
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                    };
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                    // Register our new component to the world with a layout specified by it's size
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                    // SAFETY: [u64] is Send + Sync
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                    let id = world.register_component_with_descriptor(unsafe {
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                        ComponentDescriptor::new_with_layout(
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                            name.to_string(),
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                            StorageType::Table,
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                            Layout::array::<u64>(size).unwrap(),
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                            None,
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                        )
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                    });
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                    let Some(info) = world.components().get_info(id) else {
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                        return;
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                    };
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                    component_names.insert(name.to_string(), id);
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                    component_info.insert(id, info.clone());
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                    println!("Component {} created with id: {:?}", name, id.index());
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                });
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            }
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            "s" => {
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                let mut to_insert_ids = Vec::new();
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                let mut to_insert_data = Vec::new();
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                rest.split(',').for_each(|component| {
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                    let mut component = component.split_whitespace();
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                    let Some(name) = component.next() else {
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                        return;
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                    };
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                    // Get the id for the component with the given name
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                    let Some(&id) = component_names.get(name) else {
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                        println!("Component {name} does not exist");
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                        return;
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                    };
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                    // Calculate the length for the array based on the layout created for this component id
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                    let info = world.components().get_info(id).unwrap();
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                    let len = info.layout().size() / size_of::<u64>();
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                    let mut values: Vec<u64> = component
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                        .take(len)
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                        .filter_map(|value| value.parse::<u64>().ok())
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                        .collect();
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                    values.resize(len, 0);
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                    // Collect the id and array to be inserted onto our entity
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                    to_insert_ids.push(id);
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                    to_insert_data.push(values);
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                });
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                let mut entity = world.spawn_empty();
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                // Construct an `OwningPtr` for each component in `to_insert_data`
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                let to_insert_ptr = to_owning_ptrs(&mut to_insert_data);
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                // SAFETY:
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                // - Component ids have been taken from the same world
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                // - Each array is created to the layout specified in the world
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                unsafe {
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                    entity.insert_by_ids(&to_insert_ids, to_insert_ptr.into_iter());
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                }
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                println!("Entity spawned with id: {:?}", entity.id());
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            }
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            "q" => {
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                let mut builder = QueryBuilder::<FilteredEntityMut>::new(&mut world);
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                parse_query(rest, &mut builder, &component_names);
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                let mut query = builder.build();
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                query.iter_mut(&mut world).for_each(|filtered_entity| {
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                    #[allow(deprecated)]
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                    let terms = filtered_entity
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                        .access()
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                        .component_reads_and_writes()
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                        .0
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                        .map(|id| {
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                            let ptr = filtered_entity.get_by_id(id).unwrap();
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                            let info = component_info.get(&id).unwrap();
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                            let len = info.layout().size() / size_of::<u64>();
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                            // SAFETY:
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                            // - All components are created with layout [u64]
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                            // - len is calculated from the component descriptor
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                            let data = unsafe {
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                                std::slice::from_raw_parts_mut(
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                                    ptr.assert_unique().as_ptr().cast::<u64>(),
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                                    len,
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                                )
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                            };
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                            // If we have write access, increment each value once
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                            if filtered_entity.access().has_component_write(id) {
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                                data.iter_mut().for_each(|data| {
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                                    *data += 1;
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                                });
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                            }
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                            format!("{}: {:?}", info.name(), data[0..len].to_vec())
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                        })
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                        .collect::<Vec<_>>()
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                        .join(", ");
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                    println!("{:?}: {}", filtered_entity.id(), terms);
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                });
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            }
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            _ => continue,
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        }
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    }
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}
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// Constructs `OwningPtr` for each item in `components`
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// By sharing the lifetime of `components` with the resulting ptrs we ensure we don't drop the data before use
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fn to_owning_ptrs(components: &mut [Vec<u64>]) -> Vec<OwningPtr<Aligned>> {
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    components
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        .iter_mut()
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        .map(|data| {
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            let ptr = data.as_mut_ptr();
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            // SAFETY:
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            // - Pointers are guaranteed to be non-null
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            // - Memory pointed to won't be dropped until `components` is dropped
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            unsafe {
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                let non_null = NonNull::new_unchecked(ptr.cast());
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                OwningPtr::new(non_null)
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            }
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        })
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        .collect()
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}
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fn parse_term<Q: QueryData>(
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    str: &str,
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    builder: &mut QueryBuilder<Q>,
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    components: &HashMap<String, ComponentId>,
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) {
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    let mut matched = false;
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    let str = str.trim();
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    match str.chars().next() {
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        // Optional term
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        Some('?') => {
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            builder.optional(|b| parse_term(&str[1..], b, components));
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            matched = true;
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        }
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        // Reference term
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        Some('&') => {
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            let mut parts = str.split_whitespace();
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            let first = parts.next().unwrap();
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            if first == "&mut" {
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                if let Some(str) = parts.next() {
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                    if let Some(&id) = components.get(str) {
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                        builder.mut_id(id);
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                        matched = true;
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                    }
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                };
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            } else if let Some(&id) = components.get(&first[1..]) {
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                builder.ref_id(id);
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                matched = true;
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            }
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        }
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        // With term
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        Some(_) => {
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            if let Some(&id) = components.get(str) {
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                builder.with_id(id);
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                matched = true;
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            }
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        }
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        None => {}
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    };
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    if !matched {
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        println!("Unable to find component: {str}");
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    }
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}
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fn parse_query<Q: QueryData>(
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    str: &str,
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    builder: &mut QueryBuilder<Q>,
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    components: &HashMap<String, ComponentId>,
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) {
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    let str = str.split(',');
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    str.for_each(|term| {
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        let sub_terms: Vec<_> = term.split("||").collect();
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        if sub_terms.len() == 1 {
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            parse_term(sub_terms[0], builder, components);
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        } else {
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            builder.or(|b| {
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                sub_terms
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                    .iter()
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                    .for_each(|term| parse_term(term, b, components));
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            });
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        }
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    });
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}
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