![]() Currently copypasting the example into a new project without also copying "shaders/game_of_life.wgsl" gives an unhelpful blank screen. This change makes it panic instead. I think nicer error handling is outside scope of the example, and this is good enough to point out that the shader code is missing. |
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.. | ||
animate_shader.rs | ||
array_texture.rs | ||
compute_shader_game_of_life.rs | ||
custom_vertex_attribute.rs | ||
extended_material.rs | ||
fallback_image.rs | ||
gpu_readback.rs | ||
post_processing.rs | ||
shader_defs.rs | ||
shader_instancing.rs | ||
shader_material_2d.rs | ||
shader_material_glsl.rs | ||
shader_material_screenspace_texture.rs | ||
shader_material.rs | ||
shader_prepass.rs | ||
texture_binding_array.rs |