# Objective - Fixes #18430 ## Solution - Moves world creation into per-iteration setup for both `despawn_world` and `despawn_world_recursive`, meaning the world's entities don't aren't despawned multiple times - Doesn't affect despawn APIs ## Testing - Tested manually by running `cargo bench -p benches --bench ecs -- despawn_world` |
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| .. | ||
| bevy_ecs | ||
| bevy_math | ||
| bevy_picking | ||
| bevy_reflect | ||
| bevy_render | ||
| bevy_tasks | ||