bevy/crates/bevy_core_pipeline
Patrick Walton 8de6b16e9d
Implement occlusion culling for the deferred rendering pipeline. (#17934)
Deferred rendering currently doesn't support occlusion culling. This PR
implements it in a straightforward way, mirroring what we already do for
the non-deferred pipeline.

On the rend3 sci-fi base test scene, this resulted in roughly a 2×
speedup when applied on top of my other patches. For that scene, it was
useful to add another option, `--add-light`, which forces the addition
of a shadow-casting light, to the scene viewer, which I included in this
patch.
2025-02-20 12:54:27 +00:00
..
src Implement occlusion culling for the deferred rendering pipeline. (#17934) 2025-02-20 12:54:27 +00:00
Cargo.toml Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413) 2025-01-27 05:02:46 +00:00
LICENSE-APACHE Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
LICENSE-MIT Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy Core Pipeline

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