bevy/examples/tools
Patrick Walton 8de6b16e9d
Implement occlusion culling for the deferred rendering pipeline. (#17934)
Deferred rendering currently doesn't support occlusion culling. This PR
implements it in a straightforward way, mirroring what we already do for
the non-deferred pipeline.

On the rend3 sci-fi base test scene, this resulted in roughly a 2×
speedup when applied on top of my other patches. For that scene, it was
useful to add another option, `--add-light`, which forces the addition
of a shadow-casting light, to the scene viewer, which I included in this
patch.
2025-02-20 12:54:27 +00:00
..
scene_viewer Implement occlusion culling for the deferred rendering pipeline. (#17934) 2025-02-20 12:54:27 +00:00
gamepad_viewer.rs Revert most of #16222 and add gamepad accessors (#16425) 2024-11-19 00:00:16 +00:00