![]() Didn't remove WgpuWrapper. Not sure if it's needed or not still. ## Testing - Did you test these changes? If so, how? Example runner - Are there any parts that need more testing? Web (portable atomics thingy?), DXC. ## Migration Guide - Bevy has upgraded to [wgpu v24](https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md#v2400-2025-01-15). - When using the DirectX 12 rendering backend, the new priority system for choosing a shader compiler is as follows: - If the `WGPU_DX12_COMPILER` environment variable is set at runtime, it is used - Else if the new `statically-linked-dxc` feature is enabled, a custom version of DXC will be statically linked into your app at compile time. - Else Bevy will look in the app's working directory for `dxcompiler.dll` and `dxil.dll` at runtime. - Else if they are missing, Bevy will fall back to FXC (not recommended) --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: IceSentry <c.giguere42@gmail.com> Co-authored-by: François Mockers <francois.mockers@vleue.com> |
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.. | ||
custom_loop.rs | ||
drag_and_drop.rs | ||
empty_defaults.rs | ||
empty.rs | ||
headless_renderer.rs | ||
headless.rs | ||
log_layers_ecs.rs | ||
log_layers.rs | ||
logs.rs | ||
no_renderer.rs | ||
plugin_group.rs | ||
plugin.rs | ||
return_after_run.rs | ||
thread_pool_resources.rs | ||
without_winit.rs |